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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)
Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)

A phrase often used when writing about the human ability to become immersed in fantasy is “the willing suspension of disbelief” which Samuel Taylor Coleridge first coined in the early 19th Century as an argument for the fantastical in prosody and poetry. What is a computer game? At base, it is nothing more than a cheap plastic...

Blog Theory: Feedback and Capture in the Circuits of Drive
Blog Theory: Feedback and Capture in the Circuits of Drive

The challenge of this book is thinking critically about media practices in a setting where they are fast, fun, and ubiquitous. As an avowedly engaged and political approach to thought, critical theory of any sort encounters challenges. Attempting to analyze and intervene in the present, it nonetheless adopts a backward gaze, an idea G.W.F....

Stumbling On Wins: Two Economists Expose the Pitfalls on the Road to Victory in Professional Sports
Stumbling On Wins: Two Economists Expose the Pitfalls on the Road to Victory in Professional Sports

Don’t they want to win? Every sports fan asks that question. And no wonder! Teams have an immense amount of detailed, quantifiable information to draw upon. They have powerful incentives for making good decisions. Everyone sees the results of their choices, and the consequences for failure...

Pale Blue Dot: A Vision of the Human Future in Space
Pale Blue Dot: A Vision of the Human Future in Space

"FASCINATING . . . MEMORABLE . . . REVEALING . . . PERHAPS THE BEST OF CARL SAGAN'S BOOKS."
--The Washington Post Book World (front page review)

In Cosmos, the late astronomer Carl Sagan cast his gaze over the magnificent mystery of the Universe and made it accessible to millions of people around the
...

Game Coding Complete, Third Edition
Game Coding Complete, Third Edition

I had been playing the Ultima series of games by Richard Garriott since I was in high school, and I was a die-hard fan. Every game he published, I played all the way through, from Ultima I on the Apple ][ to Ultima V on the IBM PC. Ultima VI came out right as I graduated from college, and I noticed that the contact information for Origin...

Dakini's Warm Breath: The Feminine Principle in Tibetan Buddhism
Dakini's Warm Breath: The Feminine Principle in Tibetan Buddhism

The primary emblem of the feminine in Tibetan Buddhism is the dakini, or "sky-dancer," a semi-wrathful spirit-woman who manifests in visions, dreams, and meditation experiences. Western scholars and interpreters of the dakini, influenced by Jungian psychology and feminist goddess theology, have shaped a contemporary critique of...

Dungeons and Dragons 4th Edition For Dummies
Dungeons and Dragons 4th Edition For Dummies

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • ...
The Gathering Storm (Wheel of Time, Book 12)
The Gathering Storm (Wheel of Time, Book 12)

Tarmon Gai’don, the Last Battle, looms. And mankind is not ready.

The final volume of the Wheel of Time, A Memory of Light, was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, New York Times bestselling author of the Mistborn books, was
...

The Dark Side of Game Texturing
The Dark Side of Game Texturing

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games...

Paint or Pixel: The Digital Divide in Illustration Art
Paint or Pixel: The Digital Divide in Illustration Art
This collection of art and essays, by the best of todays science fiction and fantasy artists, presents candid opinions behind the revolution now taking place in the field. Are computers creating a seismic shift in the creation of sfandf art, or are they just another tool in the artists paint box?

I was there the day the commercial art
...
Lecturing Birds on Flying: Can Mathematical Theories Destroy the Financial Markets?
Lecturing Birds on Flying: Can Mathematical Theories Destroy the Financial Markets?
Praise for Lecturing Birds On Flying

"Finally, a book taking a critical look at quantitative finance models, illuminating both their flawed fantasy assumptions as well as the uncritical use of such models on Wall Street, in many cases, leading to billion dollar losses. Pablo Triana knows both the financial...

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