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Food Materials Science and Engineering
Food Materials Science and Engineering

Food Materials Science and Engineering covers a comprehensive range of topics in relation to food materials, their properties and characterisation techniques, thus offering a new approach to understanding food production and quality control.

The opening chapter will define the scope and application of food materials science,...

Parallel R
Parallel R

It’s tough to argue with R as a high-quality, cross-platform, open source statistical software product—unless you’re in the business of crunching Big Data. This concise book introduces you to several strategies for using R to analyze large datasets, including three chapters on using R and Hadoop together....

Clinical Forensic Medicine: A Physician's Guide (Forensic Science and Medicine)
Clinical Forensic Medicine: A Physician's Guide (Forensic Science and Medicine)

This revised edition has been completely updated and expanded to address the latest developments and professional concerns in forensic medicine. There are new chapters on the medical aspects of police restraint and new material on the potential of police exposure to infection, the role of alcohol and drugs in vehicular accidents, and forensic...

Health and Environmental Safety of Nanomaterials: Polymer Nancomposites and Other Materials Containing Nanoparticles (Woodhead Publishing Series in Composites Science and Engineering)
Health and Environmental Safety of Nanomaterials: Polymer Nancomposites and Other Materials Containing Nanoparticles (Woodhead Publishing Series in Composites Science and Engineering)

Health and Environmental Safety of Nanomaterials addresses concerns about the impact of nanomaterials on the environment and human health, and examines the safety of specific nanomaterials. Understanding the unique chemical and physical properties of nanostructures has led to many developments in the applications of nanocomposite...

Protocols for Multislice CT
Protocols for Multislice CT

This book provides structured up-to-date information on all routine protocols used for multislice (multidetector row) CT. The volume contains a detailed technical section and covers the prevailing investigations of the brain, neck, lungs and chest, abdomen with parenchymal organs and gastrointestinal tract, the musculoskeletal system and CTA...

Post-Silicon Validation and Debug
Post-Silicon Validation and Debug

This book provides a comprehensive coverage of System-on-Chip (SoC) post-silicon validation and debug challenges and state-of-the-art solutions with contributions from SoC designers, academic researchers as well as SoC verification experts.  The readers will get a clear understanding of the existing debug infrastructure and how...

C++ Primer, Fourth Edition
C++ Primer, Fourth Edition
This popular tutorial introduction to standard C++ has been completely updated, reorganized, and rewritten to help
programmers learn the language faster and use it in a more modern, effective way.Just as C++ has evolved since the last
edition, so has the authors' approach to teaching it. They now introduce the C++ standard library from
...
Developing Enterprise Applications - An Impurist's View
Developing Enterprise Applications - An Impurist's View
Developing Enterprise Applications using Using VB6, MTS, SQLServer and IIS- An Impurist's View shows software architects, developers and managers how to apply both common and lesser known patterns and framework components to create flexible, global enterprise applications using Microsoft's tools and technologies. Along the way, you will see hints,...
Java 2D Graphics
Java 2D Graphics
One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals...
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning
...
Basic College Mathematics
Basic College Mathematics

Basic College Mathematics offers a refreshing approach to the traditional content of the course. Presented in worktext format, Basic College Mathematics focuses on basic number skills: operations and problem-solving with whole numbers, fractions, and decimals. Other topics include geometry, measurement, ratios, proportions,...

Behaviour and Physiology of Root Herbivores, Volume 45 (Advances in Insect Physiology)
Behaviour and Physiology of Root Herbivores, Volume 45 (Advances in Insect Physiology)

Drawing on expertise from around the world, this volume identifies our current state of knowledge about the behavior and physiology of root herbivores. In particular, this work describes prevailing concepts and theories based on historical and current literature and identifies what new technologies and approaches are available to researchers...

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