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PCs: The Missing ManualYour vacuum comes with one. Even your blender comes with one. But your PC--something that costs a whole lot more and is likely to be used daily and for tasks of far greater importance and complexity--doesn't come with a printed manual. Thankfully, that's not a problem any longer: PCs: The Missing... | | Windows XP For Dummies, 2nd EditionCovers the latest Windows XP updates including Service Pack 2
Fully revised to quickly answer your XP questions
You asked for more coverage of Outlook Express, scanning and faxing, CD burning, and more in Windows XP For Dummies — and we delivered! This updated edition is packed with answers to your Windows XP questions, from... | | Concurrent and Real-Time Programming in AdaAda is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems. In this book, Alan Burns and Andy Wellings give a thorough, self-contained account of how the Ada tasking... |
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| | Programming Ruby 1.9: The Pragmatic Programmers' Guide (Facets of Ruby)Ruby is a fully object-oriented language, much like the classic object-oriented language, Smalltalk. Like Smalltalk, it is dynamically typed (as opposed to Java or C++), but unlike Smalltalk, Ruby features the same conveniences found in modern scripting languages, making Ruby a favorite tool of intelligent, forward-thinking programmers and the... | | |
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| | Absolute Beginner's Guide to Creating Web Pages Absolute Beginner's Guide to Creating Web Pages assumes that readers are true beginners - no prior Web page experience is necessary!
This hands-on tutorial teaches readers the fundamentals of creating Web pages, along with more advanced ideas like message areas, chat, and e-commerce options... | | Beginning Flash Game Programming For DummiesYou can start game programming in a flash
Here's how to create five different cool games — no experience necessary!
Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in... |
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