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Philosophy and Computer Science (Explorations in Philosophy)
Colburn (computer science, U. of Minnesota-Duluth) has a doctorate in philosophy and an advanced degree in computer science; he's worked as a philosophy professor, a computer programmer, and a research scientist in artificial intelligence. Here he discusses the philosophical foundations of artificial intelligence; the new encounter of... | | | | Simulation and Modeling: Current Technologies and ApplicationsThe science of simulation and modeling (SM) strives to showcase the highest possible level of reality in order to determine the conditions necessary for optimal performance. SM is a multifaceted and complex field due to the numerous applications involved, particularly since SM applications range from nuclear reaction to supermarket queuing.... |
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Macromedia Flash MX 2004 Game ProgrammingThis book takes you on a journey through the evolving art of Flash game programming. Each chapter discusses a key element of game programming, using Flash to create a variety of games.
If you’ve been searching for a tool that would allow you to create game-like applications with Web programming, you’re not alone. Finally,... | | Multiagent Engineering: Theory and Applications in EnterprisesThis handbook gives an overview on engineering of business information systems with agent technology. It introduces into this challenge, describes how to identify and to address the relevant technical problems, and explains how to engineer, integrated and test multiagent systems for real world applications. The book gives detailed descriptions of... | | Intelligent Computer Graphics 2011 (Studies in Computational Intelligence)
Intelligent techniques are used since several years in various research areas using
computer programs. The purpose of using intelligent techniques is generally to optimise
the processing time, to find more accurate solutions, for a lot of problems,
than with traditional methods, or simply to find solutions in problems where... |
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