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Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body... | | | | AlgorithmsThis book is intended to survey the most important algorithms in use on computers today and to teach fundamental techniques to the growing number of people who are interested in becoming serious computer users. It is appropriate for use as a textbook for a second, third or fourth course in computer science: after students have... |
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Windows Server 2003 Security : A Technical ReferenceThis book is not designed with the Windows end user, advanced or not, in mind. It is meant for the server administrator, network administrator, security administrator, IT manager, technology specialist, or other individual who must design, implement, troubleshoot, or configure the security of Windows Server 2003 or the... | | | | Certified Ethical Hacker Exam PrepThe CEH certification shows knowledge of network penetration testing skills. The CEH exam takes three hours and 125 questions, requiring a broad and deep knowledge of network security issues. The CEH Exam Prep is the perfect solution for this challenge, giving you the solid, in-depth coverage... |
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| | User's Guide To Cryptography And Standards (Artech House Computer Security)This book is about standards, cryptography, and standards for cryptography. It has been written in the hope that it will serve a number of purposes, including the following.
◗ Perhaps most importantly, to provide a general introduction to standardized cryptography for the user of this technology (i.e., a designer or... | | Foundation Actionscript 3.0 Animation: Making Things Move!In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and
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