Starting Out with C++: From Control Structures through Objects (7th Edition)
Starting Out with C++: From Control Structures through Objects, 7th edition.
This book is intended for use in a two-semester C++ programming sequence, or an
accelerated one-semester course. Students new to programming, as well as those with
prior course work in other languages, will nd this text bene cial. The... Starfinder
Combining a concise practical guide to astronomy with card decks, sky maps, and a flashlight, Starfinder explains how to navigate around the night sky, shows you what you can expect to see, and provides all the tools you need to see the constellations for yourself. It also includes a section on observing the Moon, planets, and other...
Game Coding Complete Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won't let out of our sight. From page one, Mike McShaffry, a leading programmer for Origin Systems (Makers of Wing Commander and the Ultima series) and Microsoft (Bicycle Casino), shows you how to create and code... OpenGL® Shading Language, Second Edition
OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics...
|Result Page: 34 33 32 31 30 29 28 27 26 25 |