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Reuse Methodology Manual for System-on-a-Chip DesignsReuse Methodology Manual for System-on-a-Chip Designs, Third Edition outlines a set of best practices for creating reusable designs for use in an SoC design methodology. These practices are based on the authors' experience in developing reusable designs, as well as the experience of design teams in many companies around the world.... | | Beginning C# 2008: From Novice to Professional, Second EditionThis book is for anyone who wants to write good C# code—even if you have never programmed before. Writing good code can be a challenge—there are so many options, especially in a .NET language like C#. If you want to really get the best from a programming language, you need to know which features work best in which situations and... | | |
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More iPhone Development with Swift: Exploring the iOS SDK
Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. (Source code has been updated to reflect Xcode 6.3.2 and Swift 1.2!)
The... | | Discrete or Continuous?: The Quest for Fundamental Length in Modern Physics
The idea of infinity plays a crucial role in our understanding of the universe, with the infinite spacetime continuum perhaps the best-known example - but is spacetime really continuous? Throughout the history of science, many have felt that the continuum model is an unphysical idealization, and that spacetime should be thought of as... | | Learning OMNeT++
Make realistic and insightful network simulations with OMNeT++
Overview
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Create a virtual Network Simulation Environment rapidly
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Focus less on the theory and more on results, with clear, step-by-step instructions, previews, and examples to help you along the way
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Learn how to...
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