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 Learn Android App Development
Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps.
The Android SDK offers powerful features, and this book is the fastest path to mastering them—and the rest of the Andorid... |  |  Photographic Rendering with V-Ray for SketchUp
Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.
Overview
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Clear, step-by-step instructions that teach you how to use the most important...
|  |  Computer Vision for Visual Effects
Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers, and... |
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 Learn OpenGL ES: For Mobile Game and Graphics Development
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
This... |  |  Introducing 3ds Max 2008Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world... |  |  After Effects @ Work: DV Expert Series
Real-World commercial projects presented in full color feature the work of renowned artists, Chris and Trish Meyer, Jayse Hansen, Mark Coleran, Ken Locsmandi and others. The tutorials are commercial projects that the artists created for a client budget of $10,000 or less, using only the plug-ins that come with the software. Special focus is... |
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 Apple Pro Training Series: Motion 5
Welcome to the official Apple Pro Training course for Motion 5, a
behavior-driven motion graphics application that allows you to create
stunning visual effects for a wide variety of projects.
This book is a comprehensive guide to designing with Motion. It covers
the use of ... |  |  Plug-in to After Effects: Third Party Plug-in Mastery
I used to think plug-ins were for people who could afford to buy creativity. Then I realized it
was for those who had creativity, but were burdened and held back by the process, or lack
of tools, for their creativity. After Effects plug-ins are not someone’s project files or templates
for you to copy, but rather tools for... |  |  Exploring Adobe Photoshop CS5 (Design Exploration)
Quick, grab a seat. The show is about to begin, and it is full of a wonderfully
mischievous cast of characters you do not want to miss. They call them “pixels,”
magical spirits brought to life by digital mayhem and transported by light. They are the
muses of the digital artist, the star performers on the Photoshop stage, and... |
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 Blender 2.5 HOTSHOT
With Blender 2.5 Hotshot you will take a tour around Blender 3D tools and discover the tight
integration between them by working on projects covering many aspects of computer image
generation, modeling, lighting, compositing, animation, and the game engine.
Using a projects based approach you will learn fun and challenging... |  |  The Photoshop Darkroom 2: Creative Digital Transformations
Back in the old days, working in a chemical
darkroom, I could only have dreamed of a postprocessing
tool as wonderful as Photoshop. But
for me that’s exactly what Photoshop is—a tool.
It’s a tool that helps me as a professional image
creator. The image is what matters, not the tool.
The Photoshop... |  |  Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)
This is one book where, in fact, we do wish to compare apples to oranges. As often as possible,
we describe an Avid function and then describe the equivalent Final Cut Pro function
and how to access and apply it. In addition, the book offers images of Avid screens,
buttons, and icons so you can get your bearings... |
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