Storage technologies have fundamentally changed the landscape
of digital media in a profound way. Gone are the days of using
a single hard disk drive on a workstation as the sole means to
store digital content. Nearly vanished is the practice of capturing
video and audio only on videotape. The practice of transferring
videotape...
With Blender 2.5 Hotshot you will take a tour around Blender 3D tools and discover the tight
integration between them by working on projects covering many aspects of computer image
generation, modeling, lighting, compositing, animation, and the game engine.
Using a projects based approach you will learn fun and challenging...
Although this book follows the layout of a programming book, the
underlying theme is financial modeling and quantitative trading
system development. In a sense, this book really marries four
disciplines—computer science, quantitative finance, trading strategy,
and quality development—into one, financial engineering....
This volume brings together, through a peer-revision process, the advanced research
results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal
and Nonverbal Communication, primarily discussed for the first time at the Second
COST 2102 International Training School on “Development of Multimodal...
Ostensibly, you buy a computer or gadget to get something done. The something might be as
simple as listening to MP3s you’ve ripped from your CD collection or as challenging as creating
a full-length feature film. Apple is happy to sell you products to meet your needs. The trouble is
your needs aren’t...
Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for...
Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts.
The present volume documents the results of the MMI research program...
This series is directed to healthcare professionals who are leading the tra- formation of health care by using information and knowledge. Launched in 1988 as Computers in Health Care, the series offers a broad range of titles: some addressed to specific professions such as nursing, medicine, and health administration; others to special areas...
This book presents a survey of the state-of-the-art on techniques for dealing with aliasing in object-oriented programming. It marks the 20th anniversary of the paper The Geneva Convention On The Treatment of Object Aliasing by John Hogg, Doug Lea, Alan Wills, Dennis de Champeaux and Richard Holt. The 22 revised papers were carefully reviewed...