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Beyond Point-and-Shoot: Learning to Use a Digital SLR or Interchangeable-Lens Camera
Beyond Point-and-Shoot: Learning to Use a Digital SLR or Interchangeable-Lens Camera
There are two types of new photographers: those satisfied with their low-cost point-and-shoot cameras, and those more enthusiastic photographers who recognize the limitations of low-cost equipment and want to improve their pictures. No longer satisfied with simple snapshots, the enthusiast moves up to a more complex digital camera-one with...
Raspberry Pi Cookbook for Python Programmers
Raspberry Pi Cookbook for Python Programmers

Over 50 easy-to-comprehend tailor-made recipes to get the most out of the Raspberry Pi and unleash its huge potential using Python

Overview

  • Install your first operating system, share files over the network, and run programs remotely
  • Unleash the hidden potential of the Raspberry Pi's...
The Core iOS Developer's Cookbook (5th Edition) (Developer's Library)
The Core iOS Developer's Cookbook (5th Edition) (Developer's Library)

Completely updated for iOS 7 and Xcode 5

This book brings together reliable, proven solutions for the heart of day-to-day iOS 7 development. Renowned  iOS programming expert Erica Sadun and top iOS developer Rich Wardwell cover all you need to create successful iOS 7 mobile apps with standard APIs and interface
...

Gitolite Essentials
Gitolite Essentials

Leverage powerful branch and user access control with Git for your own private collaborative repositories

Overview

  • Learn to manage the many repositories and the users accessing these repositories in the Git server
  • Walks you through the most important ideas and concepts in Gitolite supported...
Numerical Mathematics and Computing
Numerical Mathematics and Computing

Authors Ward Cheney and David Kincaid show students of science and engineering the potential computers have for solving numerical problems and give them ample opportunities to hone their skills in programming and problem solving. The text also helps students learn about errors that inevitably accompany scientific computations and arms them...

Selling in a New Market Space: Getting Customers to Buy Your Innovative and Disruptive Products
Selling in a New Market Space: Getting Customers to Buy Your Innovative and Disruptive Products

Create new markets for your innovative offering using the field-proven Maverick Method!

Developing an innovative product that breaks all the rules of the market is the first step to success in today’s economy. Now, how do you get it organizations to purchase it? Selling in a New Market Space reveals the sales...

Pro Vim
Pro Vim

Pro Vim teaches you the real-world workflows, tips, and tricks of this powerful, terminal-based text editor. This book covers all the essentials, as well as lesser-known but equally powerful features that will ensure you become a top-level performant and professional user, able to jump between multiple sessions while manipulating and...

Learn C++ for Game Development
Learn C++ for Game Development

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as...
Quantum Dynamic Imaging: Theoretical and Numerical Methods (CRM Series in Mathematical Physics)
Quantum Dynamic Imaging: Theoretical and Numerical Methods (CRM Series in Mathematical Physics)

Studying and using light or "photons" to image and then to control and transmit molecular information is among the most challenging and significant research fields to emerge in recent years. One of the fastest growing areas involves research in the temporal imaging of quantum phenomena, ranging from molecular dynamics in the femto...

Learn SpriteBuilder for iOS Game Development
Learn SpriteBuilder for iOS Game Development

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that...

Beginning Java 8 Games Development
Beginning Java 8 Games Development

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game...

Feedback Control for Computer Systems
Feedback Control for Computer Systems

How can you take advantage of feedback control for enterprise programming? With this book, author Philipp K. Janert demonstrates how the same principles that govern cruise control in your car also apply to data center management and other enterprise systems. Through case studies and hands-on simulations, you’ll learn methods to...

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