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Design Computing and Cognition '10
Design Computing and Cognition '10

This volume contains the refereed and revised papers of the Fourth International Conference on Design Computing and Cognition (DCC'10), held in Stuttgart, Germany. The material in this book represents the state-of-the-art research and developments in design computing and design cognition.

The papers are grouped under the...

Expert Twisted: Event-Driven and Asynchronous Programming with Python
Expert Twisted: Event-Driven and Asynchronous Programming with Python
Explore Twisted, the Python-based event-driven networking engine, and review several of its most popular application projects. It is written by community leaders who have contributed to many of the projects covered, and share their hard-won insights and experience.

Expert Twisted starts with an introduction...
Data Mining: Concepts, Methods and Applications in Management and Engineering Design (Decision Engineering)
Data Mining: Concepts, Methods and Applications in Management and Engineering Design (Decision Engineering)
Data Mining introduces in clear and simple ways how to use existing data mining methods to obtain effective solutions for a variety of management and engineering design problems.

Data Mining is organised into two parts: the first provides a focused introduction to data mining and the second goes into greater depth on subjects
...
Computer-Based Analysis of the Stochastic Stability of Mechanical Structures Driven by White and Colored Noise (SpringerBriefs in Applied Sciences and Technology)
Computer-Based Analysis of the Stochastic Stability of Mechanical Structures Driven by White and Colored Noise (SpringerBriefs in Applied Sciences and Technology)

This book provides a concise introduction to the behavior of mechanical structures and testing their stochastic stability under the influence of noise. It explains the physical effects of noise and in particular the concept of Gaussian white noise. In closing, the book explains how to model the effects of noise on mechanical...

Game Design Theory and Practice, Second Edition
Game Design Theory and Practice, Second Edition

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from...

The Flash MX Project
The Flash MX Project
Learn Macromedia Flash MX from the absolute beginning through The Flash MX Project. This book begins with web project management concerns and challenges as well as Web design considerations and concepts, and then quickly progresses through beginning and intermediate Flash MX skills. The...
Deploying IPv6 Networks
Deploying IPv6 Networks

An essential guide to IPv6 concepts, service implementation, and interoperability in existing IPv4 environments.

  • Learn about IPv6 services and the relevant IPv6 features that make them possible

  • Plan, deploy, and manage IPv6 services at...

AspectJ Cookbook
AspectJ Cookbook
This hands-on book shows readers why and how common Java development problems can be solved by using new Aspect-oriented programming (AOP) techniques. With a wide variety of code recipes for solving day-to-day design and coding problems using AOP's unique approach, AspectJ Cookbook demonstrates that AOP is more than...
HTML: A Beginner's Guide, Second Edition
HTML: A Beginner's Guide, Second Edition

Essential Skills--Made Easy!

Peel back the Web's opulent exterior and see how HTML makes it all look so great. Author Wendy Willard will help you understand HTML with clear lessons delivered in a proven learning system. In dedicated modules that act as stand-alone lessons, you'll discover how to structure a page, place images, size text,...

Pro Visual C++/CLI and the .NET 2.0 Platform
Pro Visual C++/CLI and the .NET 2.0 Platform
It is with great satisfaction that I introduce you to Stephen’s excellent new book, Pro Visual C++/CLI
and the .NET 2.0 Platform, the first detailed treatment of what has been standardized under ECMA as
C++/CLI. Of course, any text, no matter how excellent, is itself incomplete, like a three-walled room.

The fourth wall,
...
Agile Software Construction
Agile Software Construction
 This book is about exploiting as many features of the agile movement as possible to enhance our software development processes. It is about selling you the concept o fagile software development. It is about how to make your projects agile. It is about what tools you should use to become agile.

 This book is about not rejecting
...
Quality of Telephone-Based Spoken Dialogue Systems
Quality of Telephone-Based Spoken Dialogue Systems
An increasing number of telephone services are offered in a fully automatic way with the help of speech technology. The underlying systems, called spoken dialogue systems (SDSs), possess speech recognition, speech understanding, dialogue management, and speech generation capabilities, and enable a more-or-less natural spoken interaction with the...
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