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 |  |  Sams Teach Yourself iPad 2 in 10 Minutes (2nd Edition)
The iPad 2 and the original iPad, taken together, are the biggest thing to
hit computing in years. Drawing on the best of Apple’s iPhone and iPod
touch products, and Apple’s Macintosh personal computers, while introducing
a whole new way of seeing and interacting with information, the
two new devices have grabbed the... |  |  My Motorola Atrix 4G
Step-by-step instructions with callouts to Motorola Atrix 4G photos so that you can see exactly what to do
Help when you run into Motorola Atrix 4G problems or limitations
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 APIs: A Strategy Guide
APIs are a big deal and they are getting bigger. Pioneering companies such as Google,
Facebook, Apple, and Twitter have exposed amazing technological solutions to the
public, transforming existing businesses and creating new industries. Central to these
companies’ successes are the APIs that link people and ... |  |  OS X and iOS Kernel Programming
Kernel development can be a daunting task and is very different from programming traditional user
applications. The kernel environment is more volatile and complex. Extraordinary care must be taken to
ensure that kernel code is free of bugs because any issue may have serious consequences to the stability,
security, and performance... |  |  Making Musical Apps: Real-time audio synthesis on Android and iOS
Pure Data (Pd) is a programming language for digital audio and more. Written by Miller Puckette in the 1990s and under active development ever since, Pd has established itself as one of the leading open-source packages for computer music, and it remains largely interoperable with its commercial cousin, Max/MSP. A Pd program, ... |
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 IBM Sametime 8.5.2 Administration Guide
Allow me to be the first to congratulate you for purchasing this book. Sametime 8.5
is a very different product from previous versions of the product. What once was a
simple offering that provided secure instant messaging with some web conferencing
capabilities has now evolved into a robust, flexible, sophisticated communications... |  |  Unity iOS Essentials
Several years ago, before the iPhone existed, I began researching game engines. I looked at several engines, including the Sauerbraten Cube 2 engine, the Torque Game Engine, the Cocos2D engine, and others. I developed some game prototypes using each of these engines and found that all of them had issues that hindered game development. Then I... |  |  |
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