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 Advances in Multimedia Information Processing - PCM 2005: 6th Pacific Rim Conference on Multimedia, Jeju Island, Korea, November 11-13, 2005
We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim
Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in
2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu,
Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one... |  |  |  |  Unity iOS Essentials
Several years ago, before the iPhone existed, I began researching game engines. I looked at several engines, including the Sauerbraten Cube 2 engine, the Torque Game Engine, the Cocos2D engine, and others. I developed some game prototypes using each of these engines and found that all of them had issues that hindered game development. Then I... |
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 Arduino Internals
Let's investigate the inner-workings of your Arduino. It appears to be a simple machine, but it is not. Much effort has been invested to make it easy to learn and use. Unfortunately, these good intentions can mask some of the Arduino's underlying capabilities. You suspected that there was more, much more, under the simplistic... |  |  Getting Started with OAuth 2.0
I’ve been working with web-based APIs since 1999, building SOAP-based web services for internal IT applications and helping thousands of developers using Google’s RESTbased APIs for Google Calendar, Picasa Web Albums, YouTube, and more. Each of these APIs has required authorization from users to act on their behalf. Developers ... |  |  Unity 3.x Game Development Essentials
When we began creating Unity, we were just three programmers working on
a beautiful little game. There weren't any good game engines that one could
license without putting down wads of cash, so we created our own. We eventually decided that we enjoyed the challenge of making great tools even more than making games, and after some soul... |
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