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 UMTS Networks: Architecture, Mobility and Services
The world's first public GSM call was made on 1st July 1991 in a city park of Helsinki,
Finland. That event is now regarded as the birthday of the second generation mobile telephony.
GSM has been an overwhelming success, which was difficult to predict at that early
stage. In the past 10 years GSM has become a truly global... |  |  Apple Pro Training Series: Motion 5
Welcome to the official Apple Pro Training course for Motion 5, a
behavior-driven motion graphics application that allows you to create
stunning visual effects for a wide variety of projects.
This book is a comprehensive guide to designing with Motion. It covers
the use of ... |  |  Apple Pro Training Series: Final Cut Server 1.5
Designed for video-production professionals, Final Cut Server sets the standard for intuitive media asset management, making it easy to manage large collections of media files efficiently. In this Apple-authorized reference guide, system integrator Drew Tucker takes you on a comprehensive tour of the software, covering everything from tools... |
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 Apple Pro Training Series: Aperture 3
Welcome to the official Apple Pro Training course for Aperture, the
powerful photo editing and management software from Apple. This
book includes a variety of real-world photography projects, which are
used as clear examples of the way Aperture works, from import and
organization to image editing and output.
Whether... |  |  Managing Web Usage in the Workplace: A Social, Ethical, and Legal Perspective
The ubiquitous nature of the Internet is dramatically revolutionizing the manner in which
organizations and individuals share information. Developed out of necessity during the cold
war, the Internet was created as a means to help governmental institutions and collegiate
institutions send documents and research materials electronically... |  |  Hacking exposed web applications, 3rd Edition
There is no escaping the reality that businesses live on the Web today. From banks to bookstores, from auctions to games, the Web is the place where most businesses ply their trade. For consumers, the Web has become the place where they do the majority of their business as well. For example, nearly 50 percent of all retail music sales in the... |
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