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Documentary in the Digital Age
Documentary in the Digital Age
If you want to learn from the leading lights of today's revolution in documentary filmmaking Maxine Baker has written the guide you need to own. You'll discover the many different and innovative approaches to documentary form and style arising from the use of innovative new technology. A tribute to the mavericks of creativity, inside you will find...
Understanding Motion Capture for Computer Animation, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
Understanding Motion Capture for Computer Animation, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
One could say that motion capture technology hasn’t evolved much in the past twenty years. It still relies mostly on cameras, electromagnetics, or mechanics. Of course, the components are much better and we are now able to obtain superior measurements. Data that took weeks to process in the early days can now be...
Basics Animation 01: Scriptwriting
Basics Animation 01: Scriptwriting
The Lion King. Spirited Away. Wallace and Gromit. Toy Story 2. What makes these animated movies great? The stories they tell, and the ways those stories are told. Animation can go where no other filmmaking can, and great scriptwriting can take animation where no other movies have. Basics Animation:...
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?

Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been
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Computer Vision for Visual Effects
Computer Vision for Visual Effects

Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers, and...

The Limits of Dream: A Scientific Exploration of the Mind / Brain Interface
The Limits of Dream: A Scientific Exploration of the Mind / Brain Interface

The Limits of Dream focuses on what we currently know of the human central nervous system (CNS), examining the basic sciences of neurochemisty, neuroanatomy, and CNS electrophysiology as these sciences apply to dream, then reaching beyond basic science to examine the cognitive science of dreaming including the processes of memory, the...

Digital Storytelling: The Narrative Power of Visual Effects in Film
Digital Storytelling: The Narrative Power of Visual Effects in Film

Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the...

Videojournalism: Multimedia Storytelling
Videojournalism: Multimedia Storytelling

Videojournalism is a new field that has grown out of traditional print photojournalism, slideshows that combine sound and pictures, public radio, documentary filmmaking and the best of television news features. This amalgam of traditions has emerged to serve the Internet's voracious appetite for video stories.
 
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Machinima: The Art and Practice of Virtual Filmmaking
Machinima: The Art and Practice of Virtual Filmmaking

Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core...

The Child in Contemporary Latin American Cinema (Global Cinema)
The Child in Contemporary Latin American Cinema (Global Cinema)

What is the child for Latin American cinema? This book aims to answer that question, tracing the common tendencies of the representation of the child in the cinema of Latin American countries, and demonstrating the place of the child in the movements, genres and styles that have defined that cinema. Deborah Martin combines...

Renegotiating Film Genres in East Asian Cinemas and Beyond (East Asian Popular Culture)
Renegotiating Film Genres in East Asian Cinemas and Beyond (East Asian Popular Culture)
This book brings together nine original chapters to examine genre agency in East Asian cinema within the transnational context. It addresses several urgent and pertinent issues such as the distribution and exhibition practices of East Asian genre films, intra-regional creative flow of screen culture, and genre’s creative response to...
Animated Storytelling
Animated Storytelling

Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you...

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