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Effective Perl Programming: Writing Better Programs With PerlEffective Perl Programming is a gem of a Perl book. Its author, Joseph Hall, is a well-known Perl instructor and frequent poster on the seminal comp.lang.perl.misc newsgroup. The book's technical editor is none other than Randal Schwartz, noted Net personality, enigmatic author of Learning Perl, and contributor to Programming... | | Ceramic, Art and Civilisation
In his major new history, Paul Greenhalgh tells the story of ceramics as a story of human civilisation, from the Ancient Greeks to the present day. As a core craft technology, pottery has underpinned domesticity, business, religion, recreation, architecture, and art for millennia. Indeed, the history of ceramics parallels the... | | Industrial Power Engineering Handbook (Newnes Power Engineering Series)Never before has so much ground been covered in a single volume reference source. This five-part work is sure to be of great value to students, technicians and practicing engineers as well as equipment designers and manufacturers, and should become their one-stop shop for all information needs in this subject area.
This book will be of... |
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Thinking Fluid Dynamics With Dolphins (Stand Alone)This small volume is the English edition of a Japanese book entitled "Learning fluid dynamics from dolphins". The title is derived from the fact that "Dolphins swim too fast to be explained scientifically". The first person to clearly describe this phenomenon was the English biologist Sir James Gray (J.Gray, 1936), and... | | Fluid Simulation
This book is designed to give the reader a practical introduction to fluid
simulation for graphics. The field of fluid dynamics, even just in animation,
is vast and so not every topic will be covered, and many wonderful papers
will sadly be passed over in the hope of distilling the essentials; this is
far from a thorough survey. The... | | Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |
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