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3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

After meeting so many readers of the original book on the forum that supports this book (www.3D-For-Games.com/forum), as well as a lot of them in person, we came to the decision that a bit of an update to 3ds Max Modeling for Games was in order. Not only had the software moved on but so had the expectations from employers looking to...

Digital Collage and Painting: Using Photoshop and Painter to Create Fine Art
Digital Collage and Painting: Using Photoshop and Painter to Create Fine Art

Where does that kernel of inspiration come from? Does it hit you when you are in the shower or when you are driving on the turnpike? Wherever it takes hold of you, it marks the beginning of the process of making a piece of art. Some artists agonize step-by-step in the creation process. For some people the work fl ows seamlessly from...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Flash MX Games: ActionScript for Artists
Flash MX Games: ActionScript for Artists

Flash MX provides the perfect platform to create fun games for Internet distribution. This book takes the reader through the entire process from creating the art and animation for these games, through to programming them ready for users across the world to enjoy the results. The book is split into four sections. The first section...

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation
Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

Animation as both an art form and popular entertainment has existed for almost a century now. The early attempts were received enthusiastically more for their novelty than for the quality of their craft. That even holds true today: animated movies often make it through the studio process not because of their true entertainment value,...

No Plastic Sleeves: The Complete Portfolio Guide for Photographers and Designers
No Plastic Sleeves: The Complete Portfolio Guide for Photographers and Designers

Your resume and cover letter, as well as a digital portfolio, business card and mailers, will function as the first contact and impression you make. These items will work to get your "foot in the door." Ultimately, however, it will be your portfolio book or online portfolio website that will land you the job. The creation of your...

Creative After Effects 7: Workflow Techniques for Animation, Visual Effects and Motion Graphics
Creative After Effects 7: Workflow Techniques for Animation, Visual Effects and Motion Graphics

I have spent the past ten years getting to know After Effects like a good friend; using it for my own creative work as animator, visual effects and motion graphic designer for television and film. I have used many software applications in my time but none of them compare, in terms of creative flexibility and sheer depth to Adobe...

Programming for TV, Radio & The Internet, Second Edition: Strategy, Development & Evaluation
Programming for TV, Radio & The Internet, Second Edition: Strategy, Development & Evaluation

Where do program ideas come from? How are concepts developed into saleable productions? Who do you talk to about getting a show produced? How do you schedule shows on the lineup? What do you do if a series is in trouble? The answers to these questions, and many more, can be found in this comprehensive, in-depth look at the roles and...

Plug-in to After Effects: Third Party Plug-in Mastery
Plug-in to After Effects: Third Party Plug-in Mastery

I used to think plug-ins were for people who could afford to buy creativity. Then I realized it was for those who had creativity, but were burdened and held back by the process, or lack of tools, for their creativity. After Effects plug-ins are not someone’s project files or templates for you to copy, but rather tools for...

Cinema 4D, Third Edition: The Artist's Project Sourcebook
Cinema 4D, Third Edition: The Artist's Project Sourcebook

MAXON understands that making a transition into 3D graphics and animation can be a daunting proposition for artists already pressed for time keeping up with the ever evolving progression of more traditional graphics technology. With that in mind, they have crafted CINEMA 4D, a software that is intuitive yet amazingly powerful. Using...

The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

We wrote this book because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music in a real game. For a book whose examples are based exclusively around one piece of software, it may appear...

Digital Collage and Painting, Second Edition: Using Photoshop and Painter to Create Fine Art
Digital Collage and Painting, Second Edition: Using Photoshop and Painter to Create Fine Art

If you already know your way around Photoshop and Painter and want to use these amazing programs to take your skills further, this book is for you! Much more than a simple "how-to" guide, Susan Ruddick Bloom takes you on a full-fledged journey of the imagination and shows you how to create incredible works of fine art. Supplemented...

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