Where do program ideas come from? How are concepts developed into saleable productions? Who do you talk to about getting a show produced? How do you schedule shows on the lineup? What do you do if a series is in trouble? The answers to these questions, and many more, can be found in this comprehensive, in-depth look at the roles and...
We wrote this book because we love games. We also love sound and music, and we love what they
can bring to games to make them thrilling, involving, and moving. We want you to be able to
try out your sound and your music in a real game. For a book whose examples are based exclusively
around one piece of software, it may appear...
Enhanced version of the seminal text on editing includes a new foreword, a new afterword, a revamped cover and layout, as well as a lower price!
The single most comprehensive and engaging volume on film editing. Reisz and Millar introduce readers to every aspect of the editor's craft, providing a concise history of editing and...
Let Mark Galer guide you through the most powerful photo editing tools and techniques that Elements has to offer! A unique cominbtion of step-by-step projects, movie tutorials and sample images will have you creating stunning images in no time at all. Whether you want to enhance your images for maximum...
In the spring of 2004, at the Annecy International Animation Festival
in France, a dear friend and I had a conversation about animation
books. Interesting, we noted, that there is not a single book dedicated
to classical hand-drawn special effects animation, even though it is an
enormously important aspect of the animation business,...
I’m delighted that Cengage Learning invited me to write this third edition
of Digital Painting Fundamentals with Corel Painter. The earlier books,
for versions X (pronounced “ten”) and 11 (pronounced “eleven”) were
greeted with very positive responses from users and critics, not just my
friends and...
The Unity Game Engine has been shaking things up. The engine is only a little
over five years old now and in 2010 they have earned Develop Magazine's
Grand Prix Award and surpassed 170,000 developers. The user base of
consuming Unity products has grown dynamically as well. There are over
30 million total Unity Web Player...
I participate in a number of Internet forums related to video production and
often field questions about lighting issues. After a thread where several of us
explained to a beginner why he needed to light his videos, one wag posted:
“Remember, without lighting all you have is a black picture.”
Your resume and cover letter, as well as a digital portfolio, business card and mailers, will function as the first contact and impression you make. These items will work to get your "foot in the door." Ultimately, however, it will be your portfolio book or online portfolio website that will land you the job. The creation of your...
Animation as both an art form and popular entertainment has existed for
almost a century now. The early attempts were received enthusiastically
more for their novelty than for the quality of their craft. That even holds
true today: animated movies often make it through the studio process not
because of their true entertainment value,...
Flash MX provides the perfect platform to create fun games for Internet
distribution. This book takes the reader through the entire process from
creating the art and animation for these games, through to programming
them ready for users across the world to enjoy the results. The book is
split into four sections. The first section...
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...