Learning Perl/Tk: Graphical User Interfaces with Perl (O'Reilly Nutshell) By combining the rough-and-ready Perl language with the graphical user interface (GUI) capabilities of the Tk toolkit, Perl/Tk makes it easy to write event-based GUI applications quickly--once you know what you're doing. Learning Perl/Tk shows you how to build GUIs with everyone's favorite public-domain programming language. This book...
Kinect for Windows SDK Programming Guide
Build motion-sensing applications with Microsoft's Kinect for Windows SDK quickly and easily
Building application using Kinect for Windows SDK.
Covers the Kinect for Windows SDK v1.6.
A practical step-by-step tutorial to make learning easy for a beginner.
Basic GIS Coordinates, Second Edition
Coordinates are the foundation of GIS, cartography, and surveying, to name just a few fields. Computers have an astounding capacity for repetition and they possess a superior ability to handle the mathematics behind coordinate manipulation—but they are very bad at interpreting coordinates and coordinate systems.
Torque 3D Game Development Cookbook
Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine
Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems.
Explore essential topics such as graphics, sound, networking...
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