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| | | | Mobile Interaction DesignComputers anytime, anyplace. This long-term research goal is daily becoming more and more of a focused reality. The mobiles are amongst us. And devices we carry around in our pockets are more powerful than those on board the rockets that took the first people to the moon. But where are we going, today? How should these handhelds,... |
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Protecting Games: A Security Handbook for Game Developers and PublishersThis book is intended to infect its readers with an interest and concern for game protection. My goal is not to preach to the ”security converted,” but to convince game designers, developers, programmers, managers, marketeers, and artists that they should care about the security of their games and give them confidence that there are... | | | | Ordering Disorder: Grid Principles for Web Design (Voices That Matter)
At some level, design can be seen as a method of using creativity to impose tyranny on the world. Not tyranny in its classical sense, but rather tyranny on a much more modest, much more personal scale.
In the progression from problem to idea to solution, the designer may describe what she does in commercial terms (business... |
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