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Advances in Computers, Volume 66: Quality Software Development
Advances in Computers, Volume 66: Quality Software Development
This volume of Advances in Computers is number 66 in the series that began back in 1960. This series presents the ever changing landscape in the continuing evolution of the development of the computer and the field of information processing. Each year three volumes are produced presenting approximately 20 chapters that describe the latest...
Computing with Mathematica, Second Edition
Computing with Mathematica, Second Edition
Computing with Mathematica, 2nd edition is engaging and interactive. It is designed to teach readers how to use Mathematica efficiently for solving problems arising in fields such as mathematics, computer science, physics, and engineering. The text moves from simple to complex, often following a specific example on a number of different levels....
Tech Terms, Third Edition: What Every Telecommunications and Digital Media Professional Should Know
Tech Terms, Third Edition: What Every Telecommunications and Digital Media Professional Should Know
The purpose of this book is to provide telecommunications and digital media professionals with a collection of must-know terms and concepts that are likely to pop up in their daily conversations or appear in news articles or informational media that address our increasingly technological world. It is also intended for anyone who simply wants to...
Advances in Computers, Volume 67: Web Technology
Advances in Computers, Volume 67: Web Technology
This volume is number 67 in the series Advances in Computers that began back in 1960. This is the longest continuously published series of books that chronicles the evolution of the computer industry. Each year three volumes are produced presenting approximately 20 chapters that describe the latest technology in the use of computers today. Volume...
Hands-On Guide to Windows Media
Hands-On Guide to Windows Media
Hands-On Guide to Windows Media is a practical guide that teaches how to distribute audio and video efficiently and effectively over computer networks.

This book enables you to get up and running quickly and focuses on one of the most popular tools in the streaming media universe, Windows Media. This book will help you to understand the
...
Real-Time Systems: Modeling, Design, and Applications (Amast Series in Computing)
Real-Time Systems: Modeling, Design, and Applications (Amast Series in Computing)
This book collects the efforts developed by a series of researchers, presented at AMAST Workshops on Real-Time Systems. The authors whose papers were selected for this book are major players in this area, and they were given the opportunity to refine the text of their papers as a result of the lively discussions that took place during the...
The Definitive Guide to iReport (Expert's Voice)
The Definitive Guide to iReport (Expert's Voice)
JasperForge.org is the open source development portal for the JasperSoft Business Intelligence Suite, the JasperSoft Business Intelligence solution that delivers comprehensive tools for data access, data integration, analysis, and reporting, including iReport. This definitive, authoritative book covers the following:
  • Covers iReport...
Blended eLearning
Blended eLearning
Blended eLearning is a must have book for trainers, managers, and learning consultants. The book has a critical mass of powerful information about eLearning theories, methods, and applications. The case studies alone make this book worthwhile to have on every bookshelf.

About the Author

Larry
...
Beginning Fedora: From Novice to Professional
Beginning Fedora: From Novice to Professional
Linux has come a long way in a short time. Computing itself is still relatively young by any standard; if the era of modern computing started with the invention of the microchip, it’s still less than 50 years old. But Linux is a youngster compared even to this; it has been around for only 16 of those years.

In that brief time span,
...
Object-Oriented Programming in the Beta Programming Language
Object-Oriented Programming in the Beta Programming Language
This is a book on object-oriented programming and the BETA programming language. Object-oriented programming originated with the Simula languages developed at the Norwegian Computing Center, Oslo, in the 1960s. The first Simula language, Simula I, was intended for writing simulation programs. Simula I was later used as a basis for defining a...
The Mathematical Theory of Nonblocking Switching Networks (Series on Applied Mathematics, Volume 11)
The Mathematical Theory of Nonblocking Switching Networks (Series on Applied Mathematics, Volume 11)
The first edition of this book covered in depth the mathematical theory of nonblocking multistage interconnecting networks, which is applicable to both communication and computer networks. This comprehensively updated version puts more emphasis to the multicast and multirate networks which are under fast development recently due to their wide...
LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit.

LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves...

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