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The Limits of Dream: A Scientific Exploration of the Mind / Brain Interface
The Limits of Dream: A Scientific Exploration of the Mind / Brain Interface

The Limits of Dream focuses on what we currently know of the human central nervous system (CNS), examining the basic sciences of neurochemisty, neuroanatomy, and CNS electrophysiology as these sciences apply to dream, then reaching beyond basic science to examine the cognitive science of dreaming including the processes of memory, the...

Geospatial Technologies for Land Degradation Assessment and Management
Geospatial Technologies for Land Degradation Assessment and Management

The constant growth of the world’s population and the decline of the availability of land and soil resources are global concerns for food security. Other concerns are the decrease in productivity and delivery of essential ecosystems services because of the decline of soil quality and health by a range of degradation processes....

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual
Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environments and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. If you're a Java or C developer, this eBook is your fast track to App...

The Digital Matte Painting Handbook
The Digital Matte Painting Handbook

From an early age, I wanted to be an artist. I was drawn first to comic books and then to science-fiction literature because of the wondrous images that fed my artistic imagination. When I read Edgar Rice Burroughs, Robert Heinlein, and Isaac Asimov as an adolescent, I would spend as much time studying the covers as I did reading the books,...

Satellite Remote Sensing for Archaeology
Satellite Remote Sensing for Archaeology
It is my sincere hope that students, professional archaeologists, archaeological researchers and all people fascinated by the potential for satellite remote sensing in archaeology will find this book useful. It is, more than anything else, a product of my thinking back to my graduate student days, and what I wish had existed then to help me get...
Game Graphics Programming
Game Graphics Programming

To say that the graphical imagery in video games is very important to the games industry is a bit of an understatement. The graphics in games are so important that they often can make or break a game's success. It is true that all other aspects of a game are important, but the visuals are at times the main selling point along with game...

Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
This book, Developing Virtual Reality Applications: Foundations of Effective Design, has been many years in the making. Our interest in virtual reality came about as an outgrowth of our interest in, and our day-to-day work in scientific visualization. In the early 1990s the state-of-the-art in computer graphics used for scientific visualization was...
Hyperspectral Data Compression
Hyperspectral Data Compression
Hyperspectral Data Compression provides a survey of recent results in the field of compression of remote sensed 3D data, with a particular interest in hyperspectral imagery. Chapter 1 addresses compression architecture, and reviews and compares compression methods. Chapters 2 through 4 focus on lossless compression (where the decompressed image...
Representations and Techniques for 3D Object Recognition & Scene Interpretation
Representations and Techniques for 3D Object Recognition & Scene Interpretation

3D scene understanding and object recognition are among the grandest challenges in computer vision. A wide variety of techniques and goals, such as structure from motion, optical flow, stereo, edge detection, and segmentation, could be viewed as subtasks within scene understanding and recognition. Many of these applicable methods are...

The Art and Science of Digital Compositing, Second Edition
The Art and Science of Digital Compositing, Second Edition

*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images!

At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of
...

Handbook of Geometric Computing: Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics
Handbook of Geometric Computing: Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics
Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such...
How Microsoft Windows Vista Works (How It Works)
How Microsoft Windows Vista Works (How It Works)
Windows Vista is the long-awaited upgrade to the Microsoft Windows operating system, and it's a lot different from the Windows you're used to. What's new in Windows Vista–and how do all those new features work?

 

How Microsoft Windows Vista Works is the first...

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