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The Digital Matte Painting Handbook
From an early age, I wanted to be an artist. I was drawn first to comic books and then to science-fiction literature because of the wondrous images that fed my artistic imagination. When I read Edgar Rice Burroughs, Robert Heinlein, and Isaac Asimov as an adolescent, I would spend as much time studying the covers as I did reading the books,... | | Satellite Remote Sensing for ArchaeologyIt is my sincere hope that students, professional archaeologists, archaeological researchers and all people fascinated by the potential for satellite remote sensing in archaeology will find this book useful. It is, more than anything else, a product of my thinking back to my graduate student days, and what I wish had existed then to help me get... | | Game Graphics Programming
To say that the graphical imagery in video games is very important to the games industry is a bit of an understatement. The graphics in games are so important that they often can make or break a game's success. It is true that all other aspects of a game are important, but the visuals are at times the main selling point along with game... |
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Developing Virtual Reality Applications: Foundations of Effective DesignThis book, Developing Virtual Reality Applications: Foundations of Effective Design, has been many years in the making. Our interest in virtual reality came about as an outgrowth of our interest in, and our day-to-day work in scientific visualization. In the early 1990s the state-of-the-art in computer graphics used for scientific visualization was... | | Hyperspectral Data CompressionHyperspectral Data Compression provides a survey of recent results in the field of compression of remote sensed 3D data, with a particular interest in hyperspectral imagery. Chapter 1 addresses compression architecture, and reviews and compares compression methods. Chapters 2 through 4 focus on lossless compression (where the decompressed image... | | Representations and Techniques for 3D Object Recognition & Scene Interpretation
3D scene understanding and object recognition are among the grandest challenges in computer
vision. A wide variety of techniques and goals, such as structure from motion, optical flow, stereo,
edge detection, and segmentation, could be viewed as subtasks within scene understanding and
recognition. Many of these applicable methods are... |
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