Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you’ll quickly learn the steps necessary for writing complete iOS apps, whether they’re as simple as a music player or feature a...
Starting an app development company is one of the most rewarding things you’ll ever do. Or it sends you into bankruptcy and despair. If only there was a guide out there, to help you along the way. This book is your guide to starting, running, expanding, buying, and selling a development consulting firm. But not just any...
How can you make your iPhone or iPad app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPhone and iPad app design and development, App Savvy focuses on the business, product, and marketing elements critical to pursuing, completing, and selling...
Think you have the next great iOS app idea? The iOS 5 Application Sketch Book is an essential tool for any aspiring iOS developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged iPhone 4S templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded...
A single hype is not enough to change the world. But multiple hypes together can
change it as long as they are part of a bigger trend.
This book discusses more than one hyped technology: cloud computing, NoSQL, and
HTML5. The technologies in this book combine well with other hyped technologies:
functional...
THE WORLD OF MOBILE APP DEVELOPMENT is changing rapidly, and frameworks like PhoneGap
represent an important step in broadening that world to a very large audience of experienced web
developers. With PhoneGap, you can now transfer some (if not most) of your knowledge and skills
from the web world to the mobile app world.
I’ll be honest: I’m an introduction-skipper. When I sit down with a technical book, I skip right past the introduction or preface and go straight for the goods. If it doesn’t begin with the words “Chapter,” then I figure I can probably move on and not miss anything crucial. This is not, however, one of those books. ...
AT AUGMENTEDPLANET.COM, I have been blogging about the rise in popularity of augmented reality
(AR) since April 2009. When I started Augmented Planet, the only augmented reality applications
available were either high-budget demos put together by creative agencies to wow their clients or
obscure demos created by developers...
Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a...
This book was written by Michael Margolis with Nick Weldin to help you explore the
amazing things you can do with Arduino.
Arduino is a family of microcontrollers (tiny computers) and a software creation environment
that makes it easy for you to create programs (called sketches) that can interact
with the...
During the last 12 years, OpenSceneGraph, which is one of the best 3D graphics programming interfaces in the world, has grown up so rapidly that it has already become the industry's leading open source scene graph technology. The latest distribution, OpenSceneGraph 3.0, now runs on all Microsoft Windows platforms, Apple Mac OS X, iOS...
Designing Interactive Systems is aimed squarely at the next generation of interactive
system designers. This book presents a coherent introduction to the practical issues
of creating interactive systems and products from a human-centred perspective. It
develops the principles and methods of human–computer interaction (HCI)...