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 Beginning Xcode: Swift Edition
Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build.
If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode,... |  |  Adobe Edge Animate: The Missing Manual
Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You’ve come to the right book. Adobe Edge Animate: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all of the code for you. With this... |  |  Learn Cocoa on the Mac
The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to... |
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 Learn Sprite Kit for iOS Game Development
With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use... |  |  Axure RP Prototyping Cookbook
Building custom prototypes for mobile and desktop is fast and efficient with Axure, and this cookbook matches it for ease of use. With over 70 practical recipes, it's a chance to take your skills to the next level.
Overview
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Create sophisticated prototypes incorporating Axure with the latest web trends...
|  |  Beginning iOS Media App Development
Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from... |
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 Selenium Testing Tools Cookbook
Unlock the full potential of Selenium WebDriver to test your web applications in a wide range of situations. The countless recipes and code examples provided ease the learning curve and provide insights into virtually every eventuality.
Overview
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Learn to leverage the power of Selenium WebDriver with...
|  |  Pro iOS Persistence: Using Core Data
Pro iOS Persistence explains how to build apps in Objective-C and Swift that persist and use data most effectively including the popular Core Data framework. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently.
This... |  |  |
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 Learn SpriteBuilder for iOS Game Development
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that... |  |  iOS 7 Programming Cookbook
Overcome the vexing issues you’re likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to work with the iOS 7 SDK, including solutions for bringing real-world physics and movement to your apps with... |  |  Introducing iOS 8
Learn to make iOS apps even if you have absolutely no programming experience. This hands-on book takes you from idea to App Store, using real-world examples—such as driving a car or eating at a restaurant—to teach programming and app development. You’ll learn concepts through clear, concise, jargon-free... |
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