|
|
|
|
Cocos2d for iPhone 0.99 Beginner's Guide
Cocos2d for iPhone is a framework for building 2D games, applications, presentations, demos, and more. It was originally made for Python and then ported to IPhone by Ricardo Quesada as an open source project with the MIT license.
This book will teach you the fundamentals of how to write games with this framework. As this book is... | | iPhone Location Aware Apps by Example: Beginners Guide
iPhone Location Aware Apps Beginner's Guide is probably the first book from any technical publisher that teaches you to build real world applications (five of them). That's a bold step from PacktPub - by undertaking more lively practical examples, rather than 400 pages of text! The book lays emphasis on location services, due to the... | | Learn Unity 4 for iOS Game Development (Technology in Action)
Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game... |
|
|
Google+: The Missing Manual (Missing Manuals)
If you want to gain more control over your social networking activities with Google+, this jargon-free guide helps you quickly master the ins and outs of the site. Learn how to organize your contacts, hold video chats with as many as ten people, and determine exactly who may learn what about you. With this book, you’ll navigate... | | Head First Algebra
Having trouble understanding algebra? Do algebraic concepts, equations, and logic just make your head spin? We have great news: Head First Algebra is designed for you. Full of engaging stories and practical, real-world explanations, this book will help you learn everything from natural numbers and exponents to solving systems of equations ... | | iPad 2: The Missing Manual
Steve Jobs revealed the original iPad on January 27, 2010, finally confirming rumors that had been swirling for years: Apple was making a tablet computer! And when that first iPad model hit stores a few months later, the public snapped up 300,000 the day it went on sale.
Less than a year later after the first one arrived, Apple put... |
|
iPhone Game Development (Developer Reference)
New Apple Developer Series!
A technical and business guide to creating and selling iPhone games
If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up... | | Civilization: A History of the World in 1000 Objects
Discover how humans created their world from the objects they left behind - from the US Constitution to the first iPhone - in DK's latest history book.
From the beginning of human history, the one thing that has defined us is our talent for making things, from basic technology and everyday objects, such... | | |
|
|
Result Page: 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 |