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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and... | | Machine Learning in Action
After college I went to work for Intel in California and mainland China. Originally my plan was to go back to grad school after two years, but time flies when you are having fun, and two years turned into six. I realized I had to go back at that point, and I didn’t want to do night school or online learning, I wanted to sit on... | | Introducing Erlang
If you’re new to Erlang, its functional style can seem difficult, but with help from this hands-on introduction, you’ll scale the learning curve and discover how enjoyable, powerful, and fun this language can be.
Author Simon St. Laurent shows you how to write simple Erlang programs by teaching you one basic... |
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