Home | Amazing | Today | Tags | Publishers | Years | Search 
Computer Software Engineering Research
Computer Software Engineering Research
Computer hardware continues to get smaller and computer software continues to get more complicated. Computer programming (often shortened to programming or coding) is the process of writing, testing, and maintaining the source code of computer programs. The source code is written in a programming language. This code may be a modification of...
Microsoft  Silverlight Graphics
Microsoft Silverlight Graphics
Silverlight represents an entirely new level of rich Web interface technology for Microsoft developers. With the new power of this development environment comes new challenges for graphic artists and programmers to use this technology to its fullest. "Microsoft Silverlight Graphics" will help you quickly become productive in Silverlight,...
Torque for Teens
Torque for Teens
Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you...
DarkBASIC Programming for the Absolute Beginner (No Experience Required)
DarkBASIC Programming for the Absolute Beginner (No Experience Required)
Looking for an inexpensive way to learn the fundamentals of game programming? Look no further! DarkBASIC Programming for the Absolute Beginner will provide you with a fun, gentle learning curve for learning DarkBASIC-- no prior programming experience required! DarkBASIC is an inexpensive programming language that supports the development of desktop...
Advanced 2D Game Development
Advanced 2D Game Development
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD...
Minds, Machines, and the Multiverse: The Quest for the Quantum Computer
Minds, Machines, and the Multiverse: The Quest for the Quantum Computer
Just how smart can computers get? Science journalist Julian Brown takes a hard look at the spooky world of quantum computation in Minds, Machines, and the Multiverse--and his report is optimistic. Based in large part on the groundbreaking work of David Deutsch, the book mostly sidesteps the shouting matches of the AI debate and...
Computers Simplified
Computers Simplified

Are you new to computers? Does new technology make you nervous? Relax! You're holding in your hands the easiest guide ever to computers — a book that skips the long-winded explanations and shows you how things work. All you have to do is open the book, follow Chip, your friendly guide — and discover just how easy it is to get up to...

Deploying Optical Networking Components (McGraw-Hill Telecom)
Deploying Optical Networking Components (McGraw-Hill Telecom)

With cheaper bandwidth and greater robustness, optical networking components are looking increasingly tempting--perhaps even mandatory for maintaining your network's competitive edge. Here's how you get there from here, without being overwhelmed by optical science.

Optical technologies' advantages over copper have caught your...

Distributed Control of Robotic Networks: A Mathematical Approach to Motion Coordination Algorithms (Princeton Series in Applied Mathematics)
Distributed Control of Robotic Networks: A Mathematical Approach to Motion Coordination Algorithms (Princeton Series in Applied Mathematics)
This book covers its subject very thoroughly. The framework the authors have established is very elegant and, if it catches on, this book could be the primary reference for this approach. I don't know of any other book that covers this set of topics.
(Richard M. Murray, California Institute of Technology )

This...

Intelligence: The Eye, the Brain, and the Computer
Intelligence: The Eye, the Brain, and the Computer
This book treats the question of how far we have come in understanding intelligence and in duplicating it mechanically. The major facets of intelligence--reasoning, vision, language and learning are discussed as an approach to contrasting biological intelligence with current computer realizations....
Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching (3rd Edition) (Pts. 1-4)
Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching (3rd Edition) (Pts. 1-4)

Robert Sedgewick has thoroughly rewritten and substantially expanded and updated his popular work to provide current and comprehensive coverage of important algorithms and data structures. Christopher Van Wyk and Sedgewick have developed new C++ implementations that both express the methods in a concise and direct manner, and...

Encyclopedia of Information Science and Technology
Encyclopedia of Information Science and Technology
The Encyclopedia of Information Science and Technology is the first work to map this ever-changing field. It is the most comprehensive, research-based encyclopedia consisting of contributions from over 900 noted researchers in over 50 countries. This five-volume encyclopedia includes more than 550 articles highlighting current concepts, issues and...
Result Page: 469 468 467 466 465 464 463 462 461 460 459 458 457 456 455 454 453 452 451 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy