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A Practical Introduction to Hardware/Software Codesign
A Practical Introduction to Hardware/Software Codesign
This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software codesign works better...
Algorithms and Complexity. Handbook of Theoretical Computer Science, Vol. A
Algorithms and Complexity. Handbook of Theoretical Computer Science, Vol. A
Modern developments in computer and software systems have raised many challeng ing issues concerning the design and efficiency of complex programming applica tions. There is an increasing need for "advanced theory", to understand and exploit basic concepts and mechanisms in computing and information processing. The...
Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
Guide to Web Development with Java: Understanding Website Creation
Guide to Web Development with Java: Understanding Website Creation
I have been teaching web development for 14 years. I started with Perl. I can still remember the behemoth programs that contained all the logic and HTML. I remember using a text editor to write the program. Debugging consisted of a lot of print statements. It was a fun time, full of exploration, but I do not miss them.

...
Starting Out with C++: From Control Structures through Objects (7th Edition)
Starting Out with C++: From Control Structures through Objects (7th Edition)
Welcome to Starting Out with C++: From Control Structures through Objects, 7th edition. This book is intended for use in a two-semester C++ programming sequence, or an accelerated one-semester course. Students new to programming, as well as those with prior course work in other languages, will nd this text bene cial. The...
Modeling Decision for Artificial Intelligence: 8th International Conference, MDAI 2011
Modeling Decision for Artificial Intelligence: 8th International Conference, MDAI 2011

This volume contains papers presented at the 8th International Conference on Modeling Decisions for Artificial Intelligence (MDAI 2011), held in Changsha, China, July 28-30. This conference followed MDAI 2004 (Barcelona, Catalonia, Spain),MDAI 2005 (Tsukuba, Japan),MDAI 2006 (Tarragona,Catalonia, Spain), MDAI 2007 (Kitakyushu,...

Automata, Languages and Programming: 38th International Colloquium, ICALP 2011, Zurich, Switzerland
Automata, Languages and Programming: 38th International Colloquium, ICALP 2011, Zurich, Switzerland

ICALP 2011, the 38th edition of the International Colloquium on Automata, Languages and Programming, was held in Z¨urich, Switzerland, during July 4–8, 2011. ICALP is a series of annual conferences of the European Association for Theoretical Computer Science (EATCS) which first took place in 1972. This year, the ICALP...

Theory and Applications of Models of Computation: Third International Conference, TAMC 2006, Beijing, China
Theory and Applications of Models of Computation: Third International Conference, TAMC 2006, Beijing, China

In several practical circumstances we have to solve a problem whose instance is not a priori completely known. Situations of this kind occur in computer systems and networks management, in financial decision making, in robotics etc. Problems that have to be solved without a complete knowledge of the instance are called on-line...

Programming Languages and Systems: 9th Asian Symposium, APLAS 2011, Kenting, Taiwan, December 5-7, 2011
Programming Languages and Systems: 9th Asian Symposium, APLAS 2011, Kenting, Taiwan, December 5-7, 2011

Traditional software verification algorithms work by using a combination of Floyd-Hoare Logics, Model Checking and Abstract Interpretation, to check and infer suitable program invariants. However, these techniques are problematic in the presence of complex but ubiquitous constructs like generic data structures, first-class functions....

Introducing HTML5 Game Development
OSGi in Depth
OSGi in Depth
I started working with OSGi in about 2006. This was back in the days of BEA and Web- Logic. Our goal was a very ambitious one: to create a new application server profiled for a particular vertical market—financial front offices.
 
The journey has been a long one. But as they say, it is not just about...
Pro iOS Web Design and Development: HTML5, CSS3, and JavaScript with Safari
Pro iOS Web Design and Development: HTML5, CSS3, and JavaScript with Safari

These are exciting times for those who live and work with technology every day, whether they are young people who have been using technology since birth, or, like many others, have had to adapt to it.

It is an exciting moment because in recent years there is no other example of technology that has changed our lives so
...

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