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Discrete Mathematics and its Applications
Discrete Mathematics and its Applications

Discrete Mathematics and its Applications is a focused introduction to the primary themes in a discrete mathematics course, as introduced through extensive applications, expansive discussion, and detailed exercise sets. These themes include mathematical reasoning, combinatorial analysis, discrete structures, algorithmic thinking, and enhanced...

Handbook of Boolean Algebras, Volume 2
Handbook of Boolean Algebras, Volume 2

This Handbook treats those parts of the theory of Boolean algebras of most interest to pure mathematicians: the set-theoretical abstract theory and applications and relationships to measure theory, topology, and logic. It is divided into two parts (published in three volumes). Part I (volume 1) is a comprehensive, self-contained introduction...

Large-Scale Computing Techniques for Complex System Simulations (Wiley Series on Parallel and Distributed Computing)
Large-Scale Computing Techniques for Complex System Simulations (Wiley Series on Parallel and Distributed Computing)
Complex systems are defined as systems with many interdependent parts that give rise to nonlinear and emergent properties determining their high-level functioning and behavior. Due to the interdependence of their constituent elements and other characteristics of complex systems, it is difficult to predict system behavior based...
Specifying Software: A Hands-On Introduction
Specifying Software: A Hands-On Introduction
This book was written to support a short course in the second or third year of an undergraduate computer science, software engineering, or software design program. The prerequisites are fairly modest: some programming experience (ideally in С or С++ or a related language such as Java) and some exposure to the most basic...
Subsystems of Second Order Arithmetic (Perspectives in Logic)
Subsystems of Second Order Arithmetic (Perspectives in Logic)
Foundations of mathematics is the study of the most basic concepts and logical structure ofmathematics, with an eye to the unity of human knowl- edge. Among the most basic mathematical concepts are: number, shape, set, function, algorithm, mathematical axiom, mathematical definition, and mathematical proof. Typical questions in...
Business Finance: Theory and Practice
Business Finance: Theory and Practice
This book attempts to deal with financing and investment decision making, with particular focus on the private sector of the UK economy. Its approach is to set out the theories that surround each area of financial decision making and relate these to what appears to happen in practice. Where theory and practice diverge, the book...
100% Mathematical Proof
100% Mathematical Proof

"Proof" has been and remains one of the concepts which characterises mathematics. Covering basic propositional and predicate logic as well as discussing axiom systems and formal proofs, the book seeks to explain what mathematicians understand by proofs and how they are communicated. The authors explore the principle techniques of...

Guide to Web Development with Java: Understanding Website Creation
Guide to Web Development with Java: Understanding Website Creation
I have been teaching web development for 14 years. I started with Perl. I can still remember the behemoth programs that contained all the logic and HTML. I remember using a text editor to write the program. Debugging consisted of a lot of print statements. It was a fun time, full of exploration, but I do not miss them.

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Algorithms and Complexity. Handbook of Theoretical Computer Science, Vol. A
Algorithms and Complexity. Handbook of Theoretical Computer Science, Vol. A
Modern developments in computer and software systems have raised many challeng ing issues concerning the design and efficiency of complex programming applica tions. There is an increasing need for "advanced theory", to understand and exploit basic concepts and mechanisms in computing and information processing. The...
Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
A Practical Introduction to Hardware/Software Codesign
A Practical Introduction to Hardware/Software Codesign
This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software codesign works better...
Starting Out with C++: From Control Structures through Objects (7th Edition)
Starting Out with C++: From Control Structures through Objects (7th Edition)
Welcome to Starting Out with C++: From Control Structures through Objects, 7th edition. This book is intended for use in a two-semester C++ programming sequence, or an accelerated one-semester course. Students new to programming, as well as those with prior course work in other languages, will nd this text bene cial. The...
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