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 Discrete Mathematics and its Applications
Discrete Mathematics and its Applications is a focused introduction to the primary themes in a discrete mathematics course, as introduced through extensive applications, expansive discussion, and detailed exercise sets. These themes include mathematical reasoning, combinatorial analysis, discrete structures, algorithmic thinking, and enhanced... |  |  Handbook of Boolean Algebras, Volume 2
This Handbook treats those parts of the theory of Boolean algebras of most interest to pure mathematicians: the set-theoretical abstract theory and applications and relationships to measure theory, topology, and logic. It is divided into two parts (published in three volumes). Part I (volume 1) is a comprehensive, self-contained introduction... |  |  |
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 Specifying Software: A Hands-On Introduction
This book was written to support a short course in the second or third year of
an undergraduate computer science, software engineering, or software design
program. The prerequisites are fairly modest: some programming experience
(ideally in С or С++ or a related language such as Java) and some exposure
to the most basic... |  |  Subsystems of Second Order Arithmetic (Perspectives in Logic)
Foundations of mathematics is the study of the most basic concepts and
logical structure ofmathematics, with an eye to the unity of human knowl-
edge. Among the most basic mathematical concepts are: number, shape,
set, function, algorithm, mathematical axiom, mathematical definition,
and mathematical proof. Typical questions in... |  |  Business Finance: Theory and Practice
This book attempts to deal with financing and investment decision making, with particular
focus on the private sector of the UK economy. Its approach is to set out the theories
that surround each area of financial decision making and relate these to what
appears to happen in practice. Where theory and practice diverge, the book... |
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 Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
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Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
|  |  A Practical Introduction to Hardware/Software Codesign
This is a practical book for computer engineers who want to understand or
implement hardware/software systems. It focuses on problems that require one
to combine hardware design with software design – such problems can be solved
with hardware/software codesign. When used properly, hardware/software codesign
works better... |  |  Starting Out with C++: From Control Structures through Objects (7th Edition)
Welcome to
Starting Out with C++: From Control Structures through Objects, 7th edition.
This book is intended for use in a two-semester C++ programming sequence, or an
accelerated one-semester course. Students new to programming, as well as those with
prior course work in other languages, will nd this text bene cial. The... |
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