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Introduction to Cryptography (Undergraduate Texts in Mathematics)
Introduction to Cryptography (Undergraduate Texts in Mathematics)

Cryptography is a key technology in electronic security systems. Modern cryptograpic techniques have many uses, such as to digitally sign documents, for access control, to implement electronic money, and for copyright protection. Because of these important uses it is necessary that users be able to estimate the efficiency and security...

Java Programming
Java Programming

Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java also provides an excellent...

The Python Standard Library by Example (Developer's Library)
The Python Standard Library by Example (Developer's Library)

Distributed with every copy of Python, the standard library contains hundreds of modules that provide tools for interacting with the operating system, interpreter, and Internet. All of them are tested and ready to be used to jump start the development of your applications. This book presents selected examples demonstrating how to use the most...

Filtering, Segmentation and Depth (Lecture Notes in Computer Science)
Filtering, Segmentation and Depth (Lecture Notes in Computer Science)

Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV camera and ends with a high-level description of discrete objects located in 3-dimensional space and identified in a human classification. In this book we address this process at several levels. We first treat the low-level image-processing issues of...

Robot Builder's Bonanza, 4th Edition
Robot Builder's Bonanza, 4th Edition

Which of these fields are involved in robotics? You may choose from the following: engineering, electronics, psychology, sociology, biology, physics, artificial intelligence, math, art, mechanical design, mechanical construction, computer programming, sound synthesis, vision, ultrasonics, linguistics, microelectronics, process control,...

Groupware: Design, Implementation, and Use: 9th International Workshop, CRIWG 2003
Groupware: Design, Implementation, and Use: 9th International Workshop, CRIWG 2003

This volume constitutes the proceedings of the 9th International Workshop on Groupware (CRIWG 2003). The conference was held in the city of Autrans, on the spectacular Vercors plateau in the foothills of the French Alps. The organizing committee could not have thought of a better setting to inspire lively discussions and reflection on...

Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton...

Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
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Introduction to Video and Image Processing: Building Real Systems and Applications
Introduction to Video and Image Processing: Building Real Systems and Applications
One of the first times I ever encountered video and image processing was in a semester project at my fourth year of studying. The aim of the project was to design a system that automatically located the center and size of mushrooms in an image. Given this information a robot should pick the mushrooms. I was intrigued by the...
Mathematics & Physics for Programmers (Game Development Series)
Mathematics & Physics for Programmers (Game Development Series)
Math and Physics for Programmers, Second Edition, is for many different people. If you thumb through the pages, you can gain a sense of the topics covered and the presentation of the material. The discussions of mathematics, physics, biology, and other topics are meant to help you understand how such topics can assist you as a...
C++ Programs to Accompany Programming Logic and Design
C++ Programs to Accompany Programming Logic and Design

C++ Programs to Accompany Programming Logic and Design (also known as C++ PAL) is designed to provide students with an opportunity to write C++ programs as part of an Introductory Programming Logic course. It is written to be a companion text to the student’s primary text, Programming Logic and Design, Fifth Edition, by Joyce Farrell....

Games and Information: An Introduction to Game Theory
Games and Information: An Introduction to Game Theory
This book is about noncooperative game theory and asymmetric information. In the Introduction, I will say why I think these subjects are important, but here in the Preface I will try to help you decide whether this is the appropriate book to read if they do interest you.

I write as an applied theoretical
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