 |
|
|
 Electrician's Pocket Manual (Pocket References (McGraw-Hill))Complete, compact and featuring formulas, tables, and diagrams in place of lengthy text descriptions, this handy reference delivers job-essential information in a quick look-up format. The new Second edition has been updated to include the 2005 National Electrical Code, new symbols for electrical drafting now being used in CAD drafting, additional... |  |  Teach Yourself Electricity and Electronics, Fourth EditionQuickly and easily learn the hows and whys behind basic electricity, electronics, and communications –- at your own pace, in your own home
Teach Yourself Electricity and Electronics offers easy-to-follow lessons in electricity and electronics fundamentals and applications from a master teacher, with minimal... |  |  |
|
|
 Beginning Game Programming with FlashIf you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main... |  |  A Modern Introduction to Differential EquationsAn accessible introductory differential equations textbook for the one-semester course.
Designed for a one-semester course, A Modern Introduction to Differential Equations presents a solid and highly accessible introduction to differential equations, developing the concepts from a dynamic systems perspective... |  |  Advanced 2D Game DevelopmentGet ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD... |
|
| Result Page: 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 |