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Mathematica® in Action: Problem Solving Through Visualization and Computation
Mathematica® in Action: Problem Solving Through Visualization and Computation

In this third edition of Mathematica in Action, award-winning author Stan Wagon guides beginner and veteran users alike through Mathematica's powerful tools for mathematical exploration.  The transition to Mathematica 7 is made smooth with plenty of examples and case studies that utilize Mathematica's newest tools, such as...

Introduction to Media Production, Fourth Edition: The Path to Digital Media Production
Introduction to Media Production, Fourth Edition: The Path to Digital Media Production

Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how...

Machinery's Handbook 28th Larger Print Edition (Machinery's Handbook)
Machinery's Handbook 28th Larger Print Edition (Machinery's Handbook)

Celebrating nearly 100 years as The Bible of the Mechanical Industries , the 28th edition brings together volumes of knowledge, information and data gathered, revised and improved upon from experts throughout the mechanical industries. Extraordinarily comprehensive yet easy to use since it premiered, Machinery s Handbook provides mechanical...

The Pythagorean Theorem: A 4,000-Year History
The Pythagorean Theorem: A 4,000-Year History

By any measure, the Pythagorean theorem is the most famous statement in all of mathematics, one remembered from high school geometry class by even the most math-phobic students. Well over four hundred proofs are known to exist, including ones by a twelve-year-old Einstein, a young blind girl, Leonardo da Vinci, and a future president of the...

Head First Physics: A learner's companion to mechanics and practical physics
Head First Physics: A learner's companion to mechanics and practical physics

Wouldn't it be great if there were a physics book that showed you how things work instead of telling you how? Finally, with Head First Physics, there is. This comprehensive book takes the stress out of learning mechanics and practical physics by providing a fun and engaging experience, especially for students who "just...

Calculus Second Edition
Calculus Second Edition
On Teaching Mathematics

As a young instructor, I enjoyed teaching but I didn’t appreciate how difficult it is to communicate mathematics effectively. Early in my teaching career, I was confronted with a student rebellion when my efforts to explain epsilon-delta proofs were not greeted with the enthusiasm I
...
The Essential Guide to HTML5
The Essential Guide to HTML5

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page, the...

Optimizing Wireless/RF Circuits
Optimizing Wireless/RF Circuits

Select and optimize wireless/RF circuits.

Get last-word guidelines for selecting and optimizing wireless/RF ICs with John D. Lenk's Optimizing Wireless/RF Circuits. As you'd expect from an author whose electronics guidebooks have sold over 2 million copies worldwide, instead of complex math and abstract theory this hands-on...

JavaScript Cookbook (Oreilly Cookbooks)
JavaScript Cookbook (Oreilly Cookbooks)

Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes that address common programming tasks, as well as techniques for building web apps that work in any browser. Just copy and paste the code samples into your project -- you’ll get the job done faster and learn...

Mathematics for the Curious
Mathematics for the Curious

When do the hands of a clock coincide? How likely is it that two children in the same class will share a birthday? How do we calculate the volume of a doughnut? Mathematics for the Curious provides anyone interested in mathematics with a simple and entertaining account of what it can do.

Author Peter Higgins gives clear...

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is...

iPhone 3D Game Programming All In One
iPhone 3D Game Programming All In One

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an...

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