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 Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |  |  Models in Spatial Analysis (ISTE)
This book offers a relatively large overview of modeling families which exist in
spatial analysis and of the different mindsets that went into them. Models presented are
related to space organization principles, localization logic, the form of spatial
interactions1 and their role in space dynamics. The expertise of the authors is... |  |  Microwave Circuit Design Using Linear and Nonlinear Techniques
Approximately 15 years have passed since the first edition of this book, which was
well received by both graduate schools and industry. While the basic principles of
physics and mathematics have not changed, today’s technology has provided us with
huge opportunities to improve the circuit design for linear and nonlinear... |
|
 Building Blocks of Matter (MacMillan Science Library)
The concepts and ideas of elementary particle physics
are abstract, and they are typically expressed in the
language of mathematics. However, the goal of elementary
particle physics is very simple, and all the efforts
of elementary particle physicists are directed
toward that simple goal: to identify the basic building... |  |  |  |  MATLAB Machine Learning
This book is a comprehensive guide to machine learning with worked examples in MATLAB. It starts with an overview of the history of Artificial Intelligence and automatic control and how the field of machine learning grew from these. It provides descriptions of all major areas in machine learning.
The book reviews... |
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 Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body... |  |  Blockchain Basics: A Non-Technical Introduction in 25 Steps
In 25 concise steps, you will learn the basics of blockchain technology. No mathematical formulas, program code, or computer science jargon are used. No previous knowledge in computer science, mathematics, programming, or cryptography is required. Terminology is explained through pictures, analogies, and metaphors.
This book... |  |  Codes and Cryptography
This text unifies the concepts of information, codes and cryptography as first studied by Shannon in his seminal papers on communication and secrecy systems. The first five chapters cover the fundamental ideas of information theory, compact encoding of messages and the theory of error-correcting codes. After a discussion of mathematical... |
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 Practical Machine Learning
About This Book
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Fully-coded working examples using a wide range of machine learning libraries and tools, including Python, R, Julia, and Spark
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Comprehensive practical solutions taking you into the future of machine learning
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Go a step further and integrate your machine learning projects with
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