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 Sonic Interaction Design
Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by... |  |  The Machine Question: Critical Perspectives on AI, Robots, and Ethics
One of the enduring concerns of moral philosophy is deciding who or what is deserving of ethical consideration. Much recent attention has been devoted to the "animal question" -- consideration of the moral status of nonhuman animals. In this book, David Gunkel takes up the "machine question": whether and to what extent... |  |  Real Analysis
This book is written by award-winning author, Frank Morgan. It offers a simple and sophisticated point of view, reflecting Morgan's insightful teaching, lecturing, and writing style. Intended for undergraduates studying real analysis, this book builds the theory behind calculus directly from the basic concepts of real numbers, limits, and... |
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 |  |  Press On: Principles of Interaction Programming
Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and... |  |  Signals and Boundaries: Building Blocks for Complex Adaptive Systems
Complex adaptive systems (cas), including ecosystems, governments, biological cells, and markets, are characterized by intricate hierarchical arrangements of boundaries and signals. In ecosystems, for example, niches act as semi-permeable boundaries, and smells and visual patterns serve as signals; governments have departmental hierarchies... |
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