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 |  |  |  |  Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... |
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 The Essential Guide to Flex 3Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of... |  |  Zenoss Core Network and System MonitoringAs the world becomes more connected, the complexity of information technology is expanding. Information workers rely on an expanding number of technologies to collaborate: email, instant messaging, web forums, and wikis. Organizations that at one time relied solely on paper are becoming more dependent on information systems. In addition there is an... |  |  |
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 Logic in Computer Science: Modelling and Reasoning about SystemsRecent years have seen the development of powerful tools for verifying hardware and software systems, and increasing interest in that technology from major companies. Students need a basic formal training which allows them to gain sufficient proficiency in using logic-based verification methods. This book addresses these needs by providing a sound... |  |  Wicket in ActionThere are dozens of Java frameworks out there, but most of them require you to learn special coding techniques and new, often rigid, patterns of development. Wicket is different. As a component-based Web application framework, Wicket lets you build maintainable enterprise-grade web applications using the power of plain old Java objects (POJOs),... |  |  Image-Based RenderingImage-based rendering (IBR) refers to a collection of techniques and representations that allow 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. IBR uses images as the primary substrate. The potential for photorealistic visualization has tremendous appeal, and it is thus not surprising that IBR has... |
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