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Numerical Geometry of Non-Rigid Shapes (Monographs in Computer Science)
Numerical Geometry of Non-Rigid Shapes (Monographs in Computer Science)
Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field,...
Measuring Computer Performance: A Practitioner's Guide
Measuring Computer Performance: A Practitioner's Guide
Measuring Computer Performance sets out the fundamental techniques used in analyzing and understanding the performance of computer systems. The emphasis is on practical methods of measurement, simulation, and analytical modeling. David Lilja discusses performance metrics and provides detailed coverage of the strategies used in benchmark programs....
Compression Algorithms for Real Programmers (The For Real Programmers Series)
Compression Algorithms for Real Programmers (The For Real Programmers Series)
In life, time is money, and on the Internet, the size of data is money. Small programs and small files take less disk space and cost less to send over the Internet. Compression Algorithms for Real Programmers describes the basic algorithms and approaches for compressing information so you can create the smallest files possible....
Formal Modeling and Analysis of Timed Systems: 6th International Conference, FORMATS 2008, Saint Malo, France, September 15-17, 2008, Proceedings
Formal Modeling and Analysis of Timed Systems: 6th International Conference, FORMATS 2008, Saint Malo, France, September 15-17, 2008, Proceedings
This volume consists of the proceedings of the Sixth International Conference on Formal Modelling and Analysis of Timed Systems (FORMATS 2008). The main goal of this series of conferences is to bring together diverse communities of researchers that deal with the timing aspects of computing systems. Both fundamental and practical aspects of timed...
Nagios 3 Enterprise Network Monitoring: Including Plug-Ins and Hardware Devices
Nagios 3 Enterprise Network Monitoring: Including Plug-Ins and Hardware Devices
Nagios is an Open Source network, hardware, and application monitoring program. It is designed to inform system administrators of problems on their networks before their clients, end-users or managers do. Nagios is a SysAdmin's best friend. Nagios is installed on over 300,000 machines worldwide, and truly is a global product: approximately 25.6% of...
How to Build a Business Rules Engine: Extending Application Functionality through Metadata Engineering
How to Build a Business Rules Engine: Extending Application Functionality through Metadata Engineering
Business rules engines can make organizations more agile by allowing them to manage diverse sets of operating rules, such as many different contracts for goods and services with different clients. For example, business rules engines can contain interfaces that allow users to define business rules to add specific functionality to software...
Ants, Bikes, and Clocks: Problem Solving for Undergraduates
Ants, Bikes, and Clocks: Problem Solving for Undergraduates
Mathematics educators agree that problem solving is one of the essential skills their students should possess, yet few mathematics courses or textbooks are devoted entirely to developing this skill. Supported by narrative, examples, and exercises, Ants, Bikes, and Clocks: Problem Solving for Undergraduates is a readable and enjoyable text designed...
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

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Services Computing
Services Computing
As the core technical foundation for the modern services science, Services Computing covers the science, technology and business models of effectively creating and leveraging computing technology to bridge the gap between business and IT services. This book systematically introduces the fundamentals of this new discipline based on the latest...
Engineering Psychology and Cognitive Ergonomics: 7th International Conference, EPCE 2007, Held as Part of HCI International 2007, Beijing, China, July
Engineering Psychology and Cognitive Ergonomics: 7th International Conference, EPCE 2007, Held as Part of HCI International 2007, Beijing, China, July
This book constitutes the refereed proceedings of the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences.

The 95 revised papers...

ZBrush Character Creation: Advanced Digital Sculpting
ZBrush Character Creation: Advanced Digital Sculpting
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides...
Cellular Computing (Genomics and Bioinformatics)
Cellular Computing (Genomics and Bioinformatics)
The field of cellular computing is a novel and exciting development at the intersection of biology, computer science, mathematics, and engineering. Practitioners in this emerging discipline are concerned with the analysis, modeling, and engineering of inter- and intra-cellular processes for the purposes of computation. Developments in the field...
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