Since the release of the original iPad, Apple has dominated the tablet market.
With Apple’s characteristically sleek styling, attention to user experience, and
marketing savvy, it’s no surprise that the field has been the iPad versus everyone
else. Until now.
Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from...
Today there are talking toasters, cars that start themselves using voice recognition, and telephones that use voice commands. But those are not the only examples of digital sound. The ubiquitous earbuds and tiny MP3 players show how common it is to listen to digital music. Digital Music: Computers That Make Music examines digital sound's...
This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments in coding techniques, which is an important factor in the optimization of...
In CriticalThinking: An Appeal toReason, Peg Tittle empowers students with a solid grounding in the lifelong skills of considered analysis and argumentation that should underpin every student’s education. Starting with the building blocks of a good argument, this comprehensive new textbook offers a full...
The Rough Guide Mandarin Chinese Phrasebook is the definitive Phrasebook to help you make the most of your time in China. Whether you want to book a hotel room, ask what time the train leaves, or buy a drink from the bar, this Phrasebook will help you communicate with the locals in no time with a dictionary of more than 5,000...
The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in...
In everyday life, we often come in contact with compressed signals: when using
mobile telephones, mp3 players, digital cameras, or DVD players. The signals in each
of these applications, telephone-band speech, high fidelity audio signal, and still or
video images are not only sampled and quantized to put them into a form suitable for...
This book is dedicated to Prof. Dr. Heinz Gerhäuser on the occasion of his retirement both from the position of Executive Director of the Fraunhofer Institute for Integrated Circuits IIS and from the Endowed Chair of Information Technologies with a Focus on Communication Electronics (LIKE) at the Friedrich-Alexander-Universität...
Launched on October 23, 2001, the iPod has become the icon of the decade.
You don’t need much imagination to see why. Imagine no longer needing
to take CDs or DVDs with you when you travel — your favorite music and
videos fit right in your pocket and you can leave your precious content library
at home. With the iPhone and...
Prior to the 1970s, computer and electronics-based technology
was hardly a pervasive part of our everyday lives. Automobiles
were not yet computerized, fax machines were just taking off, and,
significantly, the personal computer had yet to be popularized.
Individuals who dreamed of a career in information technology
departments were...
The modern world offers lots of readily available online resources for learning. Wikipedia,
Google, news sources, millions of Web sites and blogs, even YouTube, offer access to
information in nearly any subject that triggers your curiosity and interest. Nonetheless, I
continue to believe that for deep understanding of something, nothing...