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Hierarchical Neural Networks for Image Interpretation (Lecture Notes in Computer Science)
Hierarchical Neural Networks for Image Interpretation (Lecture Notes in Computer Science)

It is my pleasure and privilege to write the foreword for this book, whose results I have been following and awaiting for the last few years. This monograph represents the outcome of an ambitious project oriented towards advancing our knowledge of the way the human visual system processes images, and about the way it combines high...

Play Framework Cookbook
Play Framework Cookbook

Looking at the past years of application development, as a developer you might have noticed a significant shift from desktop applications to web applications. The Web has evolved as the major platform for applications and is going to take over many facets—not only in development but also in everyday life, resulting in this shift...

HTML & XHTML DeMYSTiFieD
HTML & XHTML DeMYSTiFieD

Congratulations! Your purchase of this book shows that you are a highly motivated student. You want as much out of your HTML class as possible. This book will help you to become the best HTML developer possible.

Hard stuff made easy! Your practical, self-paced guide to HTML and XHTML

HTML and XHTML Demystified...

Oxford American Handbook of Sports Medicine
Oxford American Handbook of Sports Medicine

Written by leading American practitioners, the Oxford American Handbooks of Medicine each offer a pocket-sized overview of an entire specialty, featuring instant access to guidance on the conditions that are most likely to be encountered. Precise and prescriptive, the handbooks offer up-to-date advice on examination, investigations, common...

VHDL 101: Everything you need to know to get started
VHDL 101: Everything you need to know to get started

VHDL (VHSIC Hardware Description Language) is a hardware programming language commonly used for FPGA (Field Programable Gate Array) or ASIC (Application Specific Integrated Circuit) designs. FPGAs and the like are often found within larger applications such as cell phones, medical imagers, and personal media devices. As these devices are...

Ultimate Game Programming with DirectX
Ultimate Game Programming with DirectX

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll...

Integrated Circuit and System Design. Power and Timing Modeling, Optimization, and Simulation
Integrated Circuit and System Design. Power and Timing Modeling, Optimization, and Simulation

Welcome to the proceedings of the 20th International Workshop on Power and TimingModeling, Optimization and Simulations, PATMOS 2010. Over the years, PATMOS has evolved into an important European event, where researchers from both industry and academia discuss and investigate the emerging challenges in future and contemporary applications,...

Getting Started with IBM FileNet P8 Content Manager
Getting Started with IBM FileNet P8 Content Manager

Beginning with an overview of Enterprise Content Management, the book moves quickly to the matter of getting a real Content Manager system up and running. You learn key Content Manager applications that are demonstrated to show you the major concepts that matter to you as a developer, administrator, or as an end-user. There are separate...

Mastering Microsoft SharePoint Foundation 2010
Mastering Microsoft SharePoint Foundation 2010

This book is intended for IT administrators to get a handle on SharePoint Foundation and is an update of Mastering Windows SharePoint Services 3.0. It is meant to be used both as a reference for overworked network administrators who don’t have a lot of time to spare slogging through articles and forums, and as a cover-to-cover...

Engineering Chemistry (as Per VTU)
Engineering Chemistry (as Per VTU)

The objective of this book is to present a substantial introduction to the ideas, phenomena and methods of the problems that are frequently observed in mathematics, mathematical physics and engineering technology. The book can be appreciated at a considerable number of levels and is designed for everyone from amateurs to research workmen.

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Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development

Real time 3D games have been around for well over ten years now. We’ve played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But until recently, the cost of licensing one of the premier game engines has ranged from several hundred thousand to several million dollars per title...

Computer Aided and Integrated Manufacturing Systems, Volume 4: Computer Aided Design / Computer Aided Manufacturing
Computer Aided and Integrated Manufacturing Systems, Volume 4: Computer Aided Design / Computer Aided Manufacturing

This 5 volume MRW (Major Reference Work) is entitled "Computer Aided and Integrated Manufacturing Systems". A brief summary description of each of the 5 volumes will be noted in their respective PREFACES. An MRW is normally on a broad subject of major importance on the international scene. Because of the breadth of a major...

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