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 Microsoft XNA Framework Edition: Programming Windows Phone 7
This book is a gift from the Windows Phone 7 team at Microsoft to the programming community, and I am proud to have been a part of it. Within the pages that follow, I showyou the basics of writing applications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks.
Yes, Programming... |  |  Programming Windows Phone 7
This book is a gift from the Windows Phone 7 team at Microsoft to the programming community, and I am proud to have been a part of it. Within the pages that follow, I show you the basics of writing applications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks. ... |  |  Access to Knowledge in the Age of Intellectual Property
At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the... |
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 A PhD Is Not Enough!: A Guide to Survival in Science
Despite your graduate education, brainpower, and technical prowess, your career in scientific research is far from assured. Permanent positions are scarce, science survival is rarely part of formal graduate training, and a good mentor is hard to find.
In A Ph.D. Is Not Enough!, physicist Peter J. Feibelman lays... |  |  GIMP 2.6 cookbook
The GIMP project was started in 1995 by Peter Mattis and Spencer Kimball, and is now maintained by a group of volunteers under the auspices of the GNU Project. The first release was in January 1996, The latest version of GIMP, version 2.6.1, was released on December 21, 2010. Available under the terms of the GNU General Public License, GIMP... |  |  |
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 Computer Facial Animation
This book is about computer facial models, computer-generated facial images, and facial animation. In particular, it addresses the principles of creating face models and the manipulation or control of computer-generated facial attributes. In addition, various sections in the book describe and explain the development of specific computer... |  |  Color Imaging: Fundamentals and Applications
Color is one of the most fascinating areas to study. Color forms an integral part
of nature, and we humans are exposed to it every day. We all have an intuitive
understanding of what color is, but by studying the underlying physics, chemistry,
optics, and human visual perception, the true beauty and complexity of color can
be... |  |  Collada: Sailing the Gulf of 3d Digital Content Creation
In 1963, Ivan Sutherland wrote Sketchpad [57], the world’s fi rst real-time
computer graphics application. In that breakthrough effort, he defi ned the
basic techniques for structuring scene data that are still present in today’s 3D
applications.
In one way, though, Sutherland had it easy. He didn’t have to... |
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 Fluid Simulation
This book is designed to give the reader a practical introduction to fluid
simulation for graphics. The field of fluid dynamics, even just in animation,
is vast and so not every topic will be covered, and many wonderful papers
will sadly be passed over in the hope of distilling the essentials; this is
far from a thorough survey. The... |  |  Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |  |  Software Build Systems: Principles and Experience
Are you a software developer? Are you interested in how build systems work?
You’re reading this book; so there’s a good chance you answered “Yes” to both
questions. On the other hand, many software developers aren’t interested in
how their program is compiled. Most people just want to press a button and... |
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