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Flash MX Games: ActionScript for Artists
Flash MX Games: ActionScript for Artists

Flash MX provides the perfect platform to create fun games for Internet distribution. This book takes the reader through the entire process from creating the art and animation for these games, through to programming them ready for users across the world to enjoy the results. The book is split into four sections. The first section...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Introduction to Microcontrollers: Architecture, Programming, and Interfacing of the Motorola 68Hc12 (Engineering)
Introduction to Microcontrollers: Architecture, Programming, and Interfacing of the Motorola 68Hc12 (Engineering)

Introduction to Microcontrollers is a comprehensive introductory text/reference for electrical and computer engineers, students, and even hobbyists who have little experience in a high-level programming language. The book helps them understand how a typical microcontroller executes assembly language instructions and addressing modes on...

Crypto: How the Code Rebels Beat the Government Saving Privacy in the Digital Age
Crypto: How the Code Rebels Beat the Government Saving Privacy in the Digital Age

The telegraph, telephone, radio, and especially the computer have put everyone on the globe within earshot— at the price of our privacy. It may feel like we're performing an intimate act when, sequestered in our rooms and cubicles, we casually use our cell phones and computers to transmit our thoughts, confidences,...

The Book of Ruby: A Hands-On Guide for the Adventurous
The Book of Ruby: A Hands-On Guide for the Adventurous

Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code.

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Flash CS5.5: The Missing Manual
Flash CS5.5: The Missing Manual

Flash’s evolution is unique, even for the fast-changing computer software world. First released in 1996 under the name FutureSplash, it was a tool for creating web-based animations. It’s still the go-to application for that job; however, along the way it’s acquired new capabilities. Today, Flash powers...

Materialized Views: Techniques, Implementations, and Applications
Materialized Views: Techniques, Implementations, and Applications

Materialized views have recently seen a renewed interest in the research and commercial communitites because of their applications in warehousing, retailing, billing, visualization, integrity constraints, query optimization, and decision support. All leading database vendors are currently implementing in their systems materialized views...

Critical Code: Software Producibility for Defense
Critical Code: Software Producibility for Defense

The Committee for Advancing Software-Intensive Systems Producibility was appointed by the National Research Council (NRC) and convened under the auspices of the NRC’s Computer Science and Telecommunications Board (CSTB) to assess the nature of the national investment in software research and, in particular, to consider ways to...

Phase Transitions in Machine Learning
Phase Transitions in Machine Learning

From its inception in the 1930s, the rich and vigorous field of computer science has been concerned with the resources, both in time and in memory, needed to carry out a computation. A number of fundamental theorems were discovered that resorted to a worst-case analysis. The central question was whether a given algorithm could be...

Metasploit: The Penetration Tester's Guide
Metasploit: The Penetration Tester's Guide
"The best guide to the Metasploit Framework." —HD Moore, Founder of the Metasploit Project

The Metasploit Framework makes discovering, exploiting, and sharing vulnerabilities quick and relatively painless. But while Metasploit is used by security professionals everywhere, the tool can be hard to grasp for...

SOA for Profit, A Manager's Guide to Success with Service Oriented Architecture
SOA for Profit, A Manager's Guide to Success with Service Oriented Architecture

Service-Oriented Architecture is becoming the leading architecture for IT, and it is changing the way organisations work. IT is slowly but steadily gaining maturity, and becoming the flexible yet stable and reliable support for business it should be. At the same time, IT is regaining its potential to create real business innovation. SOA will...

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation
Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

Animation as both an art form and popular entertainment has existed for almost a century now. The early attempts were received enthusiastically more for their novelty than for the quality of their craft. That even holds true today: animated movies often make it through the studio process not because of their true entertainment value,...

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