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 |  |  Sams Teach Yourself Macromedia Flash MX in 24 HoursSince its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility.Sams Teach Yourself Macromedia Flash 5 in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives... |  |  Mac OS X Panther for Unix GeeksWith its rep for being the sort of machine that won't intimidate even the most inexperienced users, what's the appeal of the Mac® for hard-core geeks? The Mac has always been an efficient tool, pleasant to use and customize, and eminently hackable. But now with Mac OS® X's BSD core, many a Unix® developer has found it irresistible. The... |
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 GPU Gems 3It has been only three years since the first GPU Gems book was introduced, and some areas of real-time graphics have truly become ultrarealistic. Chapter 14, "Advanced Techniques for Realistic Real-Time Skin Rendering," illustrates this evolution beautifully, describing a skin... |  |  3D Programming for Windows (Pro - Developer)The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book... |  |  Inside Ole (Microsoft Programming Series)In writing this book, I assumed that readers are familiar with the Windows API (primarily the Win32 API) because OLE itself, unlike Win32, is not a technology for writing a complete application (although you could build one out of OLE components). I don't describe how to use Windows API functions, nor do I describe any of the intricate details of... |
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