For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has...
A scientific approach to the new field of critical infrastructure protection
This book offers a unique scientific approach to the new field of critical infrastructure protection: it uses network theory, optimization theory, and simulation software to analyze and understand how infrastructure sectors evolve,...
The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in...
Fibre-to-the-Home networks constitute a fundamental telecom segment with the required potential to match the huge capacity of transport networks with the new user communication demands. Huge investments in access network infrastructure are expected for the next decade, with many initiatives already launched around the globe recently, driven by the...
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite...
This book evolved out of research that began more than 25 years ago, based on a
National Science Foundation-supported project investigating the question: what
is needed, beyond having a mathematical idea that enables students to use it in
everyday problem-solving situations! (Lesh, Landau, & Hamilton, 1983). Large
portions...
Evidence-Based Practice of Palliative Medicine is the only book that uses a practical, question-and-answer approach to address evidence-based decision making in palliative medicine. Dr. Nathan E. Goldstein and Dr. R. Sean Morrison equip you to evaluate the available evidence alongside of current practice...
Bring your A game to the CompTIA A+ Certification exam
Practice tests are an excellent way for certification candidates to prepare for taking exams, and the well-crafted questions and detailed answers you'll find inside will help give you the confidence to succeed on exam day. With 100% coverage of Exam 220-901 and Exam...
Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and...
Welcome! Chances are that you are reading this because you love the Mac. And not only do you
love the Mac, but you also love the idea of learning how to design and develop your very own Mac
programs.
You’ve definitely come to the right place.
This book assumes that you know how to use your Mac....
A quick look at your local bookstore’s Internet section will tell you that there are quite a few
commercial packages out there for building web sites. What those books often fail to mention is
that many of the world’s most popular web sites were built using freely available tools, and run
on free operating systems (OS). They...