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 Contact Mechanics and Friction: Physical Principles and Applications
This application-oriented book introduces the associations between contact mechanics and friction and with it offers a deeper understanding of tribology. It deals with the associated phenomena of contact, adhesion, capillary forces, friction, lubrication, and wear from one consistent viewpoint. The author goes into (1) methods of rough... |  |  Elastomere Friction: Theory, Experiment and Simulation
Understanding elastomer friction is essential for the development of tyres, but also for sealings and other components. Thus it is of great technical importance. There are many aspects to modelling frictional processes in which an elastomer is interacting with a rough surface, ranging from theoretical formulations, leading to reduced and... |  |  DocBook 5: The Definitive Guide
If you need a reliable tool for technical documentation, this clear and concise reference will help you take advantage of DocBook, the popular XML schema originally developed to document computer and hardware projects. DocBook 5.0 has been expanded and simplified to address documentation needs in other fields, and it's quickly... |
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 Run-time Models for Self-managing Systems and Applications (Autonomic Systems)
This edited volume focuses on the adoption of run-time models for the design and management of autonomic systems. Traditionally, performance models have a central role in the design of computer systems. Models are used at design-time to support the capacity planning of the physical infrastructure and to analyze the effects and trade-offs of... |  |  Smashing jQuery (Smashing Magazine Book Series)
jQuery has become a part of my everyday routine in Web design and development, so when
Wiley approached me about writing a book on jQuery, I was thrilled. jQuery has opened up a
world of possibility for Web design. Th rough this book, I hope to show others how using
jQuery can really speed up your development time and allow you to write... |  |  Curves and Surfaces for Computer Graphics
Images are all around us. We see them in color and in high resolution. In fact, the
natural images we see with our eyes seem perfectly smooth, with no jagged edges and
no graininess. Computer graphics, on the other hand, deals with images that consist
of small dots, pixels. When we first hear of this feature of computer graphics, we... |
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