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Understanding Digital GamesThe aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research. Each of the chapters outline key theoretical perspectives, theorists, and literatures to demonstrate their relevance to, and use in, the study of... | | | | The Network Society: Social Aspects of New MediaThe last three decades have witnessed a dramatic acceleration in the use, demand, and need for telecommunications, data communication, and mass communication transmitted and integrated into networks. Through a synthesis of contemporary theories about modernization, this book offers a broad-ranging introduction to the 'network' society in all its... |
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| | | | The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |
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Anger Management
Anger is an emotional response when we face an obstruction in reaching our
target. Everyday life is fi lled with many such examples when we do not get
what we desire and get frustrated and angry. The anger management book
is written to help laymen to understand these everyday confl icting situations
leading to anger and related... | | Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
“Half of good lighting╇ is good texturing, and half of good texturing
is good lighting” is my favorite sage advice to new animators. It’s difficult to separate the
two areas of computer animation. Texturing—the re-creation of specific surface qualities
through the application of shaders,... | | The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |
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