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Procedural Content Generation for C++ Game Development
Procedural Content Generation for C++ Game Development

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll...
System Building with APL + WIN
System Building with APL + WIN

Software modernisation or re-engineering as a concept lacksuniversal clarity. System Building with APL + Win seeks toclarify this problem by identifying the solution to the long termsurvival of the APL application as the elimination of APL specificconsiderations in the choice of a development tool. The authorshows how to deploy...

Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95

Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, pledging their future support for this exciting new platform. Among them was a company called Silicon Graphics, Inc. (SGI)....

The Common Language Infrastructure Annotated Standard
The Common Language Infrastructure Annotated Standard

The Common Language Infrastructure Annotated Standard is the definitive guide to understanding the annotated specification for the Common Language Infrastructure (CLI) standard. With annotations and code samples from both the ECMA standards committee and the Microsoft Common Language Runtime (CLR) team, this book goes...

MPEG-4 Beyond Conventional Video Coding: Object Coding, Resilience and Scalability
MPEG-4 Beyond Conventional Video Coding: Object Coding, Resilience and Scalability
MPEG-4 (with a formal ISO/IEC designation ISO/IEC 14496) standardization was initiated in 1994 to address the requirements of the rapidly converging telecommunication, computer, and TV/film industries. MPEG-4 had a mandate to standardize algorithms for audiovisual coding in multimedia applications, digital television, interactive graphics, and...
GMPLS: Architecture and Applications (The Morgan Kaufmann Series in Networking)
GMPLS: Architecture and Applications (The Morgan Kaufmann Series in Networking)
"This is a strong author team and they have produced a much-needed and timely book"
--Bruce Davie, Cisco Fellow

"GMPLS technology provides a keystone for next generation integrated optical networks, and this book is the one-stop reference on the subject."
--Kireeti Kompella, Juniper Networks and CCAMP
...
Programming the iPhone User Experience
Programming the iPhone User Experience
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design...
Joomla! 1.5 Multimedia
Joomla! 1.5 Multimedia

Joomla! is a content management system designed to organize and deliver content within a web site environment. Multimedia provides us with stunning interactive user experiences and wonderful design options, but it requires discipline and knowledge to utilize it effectively so that we do not alienate our audiences. If you want to display more...

Verification and Validation in Systems Engineering: Assessing UML/SysML Design Models
Verification and Validation in Systems Engineering: Assessing UML/SysML Design Models

Verification and validation represents an important process used for the quality assessment of engineered systems and their compliance with the requirements established at the beginning of or during the development cycle.

Debbabi and his coauthors investigate methodologies and techniques that can be employed for the automatic...

The Definitive Guide to Interwoven TeamSite (Definitive Guides)
The Definitive Guide to Interwoven TeamSite (Definitive Guides)

Adigital flood is upon us. Content inundates us. It begins as bits of content swirling everywhere—a document, an image, a written corporate procedure, a web page, or an email. The binary mist mixes, combines, and rains down on us. It pools in laptops, on desktops, and in server farms. Creeks and streams meander to corporate reservoirs....

A Practical Introduction to Hardware/Software Codesign
A Practical Introduction to Hardware/Software Codesign
This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software codesign works better...
The Python Quick Syntax Reference
The Python Quick Syntax Reference

The Python Quick Syntax Reference is the "go to" book that contains an easy to read and use guide to Python programming and development. This condensed code and syntax reference presents the Python language in a well-organized format designed to be used time and again.

You won't find jargon, bloated samples,...

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