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| | Absolute C++ (5th Edition)
This book is designed to be a textbook and reference for programming in the C++ language. Although it does include programming techniques, it is organized around the features of the C++ language, rather than any particular curriculum of techniques. The main audience I had in mind is undergraduate students... | | API Design for C++
Writing large applications in C++ is a complex and tricky business. However, designing reusable C++
interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed
in this endeavor is to adhere to the tenets of good Application Programming Interface (API)
design.
An API presents a... |
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OpenSceneGraph 3.0: Beginner's Guide
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating... | | C++ for Beginners...Masters
The purpose of this book is to provide an introductory text for understanding the C++ language and to empower the reader to write C++ programs. The book also introduces reader to the paradigm of object oriented programming. The main strength and USP of this book is that it is written by a student for students but... | | Starting Out with C++: From Control Structures through Objects (6th Edition)
In Starting Out with C++: From Control Structures through Objects, 6/e Gaddis covers control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every... |
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| | Creating Lightweight Components with ATLCreating Lightweight Components with ATL covers ATL in depth, including an overview of COM development, then drills down to explain how ATL implements the fundamentals of COM. It also details how small, lightweight ATL-based COM solutions can be created to solve 'real world' problems. Creating Lightweight Controls with ATL enables you to quickly... | | Game Programming Gems (Game Programming Gems Series)Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create... |
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