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Starting Out with C++: Early Objects (Formerly Alternate Edition) (5th Edition)
Starting Out with C++: Early Objects (Formerly Alternate Edition) (5th Edition)
There is a strong emphasis on problem solving and program design teaching C++ in a slower-paced stepped out fashion.   Clear, and easy-to-understand writing style covering core introductory programming topics including inheritance, polymorphism and advanced data structure topics. Classes are...
Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17
Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17

High-end game development with advanced C++ 17 programming techniques

Key Features

  • Make the best use of object-oriented capabilities of C++ to develop high-end games
  • Create reusable C++ libraries and editor tools for your game
  • Series of example projects...
C++: The Complete Reference
C++: The Complete Reference
Schildt's Classic C++Reference - Now Updated to include the new features of the C++Standard.

The International Standard for C++ added many new libraries, keywords, and features to C++ -- Learn about them all in this completely revised and updated Third Edition of Herb Schildt's outstanding classic. In carefully organized chapters, you'll find...

API Design for C++
API Design for C++

Writing large applications in C++ is a complex and tricky business. However, designing reusable C++ interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed in this endeavor is to adhere to the tenets of good Application Programming Interface (API) design.

An API presents a...

Absolute C++ (5th Edition)
Absolute C++ (5th Edition)

 

This book is designed to be a textbook and reference for programming in the C++ language. Although it does include programming techniques, it is organized around the features of the C++ language, rather than any particular curriculum of techniques. The main audience I had in mind is undergraduate students...

Java: A Beginner's Guide, Third Edition
Java: A Beginner's Guide, Third Edition

Essential Skills--Made Easy! Updated and Expanded for J2SE 5

Learn to program in Java from master programmer and best-selling author Herb Schildt. Completely revised and updated to cover Java 2 Platform, Standard Edition 5 (J2SEj 5), this step-by-step guide will have you programming in practically no time. You’ll start at the...

C++ Standard Library Practical Tips (Programming Series)
C++ Standard Library Practical Tips (Programming Series)
Put the Power of the C++ Standard Library to Work!

C++ Standard Library Practical Tips teaches beginning and experienced programmers how to use the Standard Library and its major component the Standard Template Library (STL) effectively in routine programming chores. The book provides 100 quick, easy-to-use tips and solutions to common...

Extended STL, Volume 1: Collections and Iterators
Extended STL, Volume 1: Collections and Iterators
My Uncle John is what my parents’ generation would call “a man’s man.” He’s tough, rugged, a bit scary, with more than a little of the cowboy in him, and he would admit to fear about as readily as I could render modest defeat. So when he described to me that the challenge in doing your second parachute jump is...
Content Networking in the Mobile Internet
Content Networking in the Mobile Internet

A cutting-edge guide to the next generation Mobile Internet architecture and applications

The last several years have witnessed dramatic changes in the wireless Web interface environment, specifically in the way that content is stored, distributed, and checked for consistency while leveraging location awareness. This phenomenon is...

Boost C++ Application Development Cookbook
Boost C++ Application Development Cookbook

Boost libraries are developed by professionals, tested on multiple platforms and processor architectures, and contain reliable solutions for a wide range of tasks. This Cookbook takes you on a journey of simplifying the process of application development and guides you through writing perfect applications fast.

"Boost C++...

Learn C++ for Game Development
Learn C++ for Game Development

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as...
JSTL: JSP Standard Tag Library Kick Start
JSTL: JSP Standard Tag Library Kick Start

The JSP Standard Tag Library is a collection of commonly used functions and tools invaluable to JSP developers to avoid re-creating the same functions on site after site. Sun has indicated that JSP development should be based around using tag libraries going forward, and will relase JSP STL, as their official library. This book starts with an...

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