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 Guide to HTML, JavaScript and PHP: For Scientists and Engineers
There are many students and professionals in science and engineering, other than those specifically
interested in fields such as computer science or computer engineering, who need to
know how to solve computational problems on computers. There are basically two approaches
to meeting the needs of such people. One is to rely on software... |  |  Photoshop CS3 Essential Skills (Photography Essential Skills)
Brimming with beautiful pictures, this successful book guides you through a project-based, progressive curriculum so that you can build all the essential skills to enhance photographs creatively and professionally with Photoshop CS3. If you are an aspiring professional, enthusiastic amateur photographer, or a student learning photography,... |  |  Programming Language Pragmatics, Third Edition
A course in computer programming provides the typical student's first exposure to the field of computer science. Most students in such a course will have used computers all their lives, for email, games, web browsing, word processing, social networking, and a host of other tasks, but it is not until they write their first programs that... |
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 |  |  Cloud Computing: First International Conference, CloudComp 2009, Munich, Germany, October 19-21, 2009
Welcome to the proceedings ofCloudComp 2009.
Acomputing cloudis more thana collection of computer resources, because it provides
mechanisms to manage those resources. In a cloud computing platform, software
is migrating from the desktop to the "clouds," promising users, at any time and
anywhere, access to their... |  |  Algebra DeMYSTiFieD, Second Edition
Your SOLUTION to mastering ALGEBRA!
Trying to tackle algebra but nothing's adding up? No problem! Factor in Algebra Demystified, Second Edition and multiply your chances of learning this important branch of mathematics.
Written in a step-by-step format, this practical guide covers fractions, variables,... |
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 Object-Oriented and Classical Software Engineering
"Classical and Object-Oriented Software Engineering, 7/E" presents an excellent introduction to software engineering fundamentals, covering both traditional and object-oriented techniques. The coverage of both Agile processes and Open Source Software has been considerably expanded. In addition, the Osbert Oglesby running case study... |  |  Wireless Communications (Wiley - IEEE)
"Professor Andreas F. Molisch, renowned researcher and educator, has put together the comprehensive book, Wireless Communications. The second edition, which includes a wealth of new material on important topics, ensures the role of the text as the key resource for every student, researcher, and practitioner in the... |  |  Ultimate Game Programming with DirectX
Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll... |
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