Macromedia Studio MX 2004 : Training from the Source Macromedia Studio MX 2004: Training from the Source provides a comprehensive, working introduction to the most powerful Web design and development suite available, Macromedia Studio MX. In this hands-on, project-based book for active learners, you'll get a solid overview of how you can use the integrated workflow... Pro Visual Studio 2005 Team System Software development is undergoing a huge revolution right now. That is not to say that this
is different from any other time in the history of software development—it is always undergoing
a revolution of one type or another. This “new” revolution is a shift in development
methodologies from teams working in tightly...
Murach's C++ 2008 (Murach: Training & Reference)
Finally, a great training and reference book for Visual C++ by Dr. Prentiss Knowlton, an instructor of C++ since its inception. This book helps you master C++ 2008 quickly and easily by using all the time- and work-saving features of Visual Studio. That's true whether you're a:
Java developer who wants to learn...
ASP.NET in a Nutshell, Second Edition Newly updated for Visual Studio .NET 2003, the second edition of this book includes fresh information on application and web service development, custom controls, data access, security, deployment, and error handling, new material on web application development for mobile devices, plus an overview of the class libraries.
ASP.NET is the...
C# 2010 All-in-One For Dummies
A logical, straightforward approach to learning the C# language
C# is a complicated programming language for building .NET-connected software for Microsoft Windows, the Web, and a wide range of devices. The friendly All-in-One For Dummies format is a perfect way to present it. Each minibook is a self-contained package...
Flash Game Development by Example
With the Flash games market in continuous expansion, it's no surprise more and more developers are putting their efforts into the creation of Flash games. Anyway, what makes Flash games development different from other kinds of casual game development is the budget required to make it a commercial success.
There are a lot of...
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
This book was written to give beginning 3D artists a map
through the art and how to get involved in the 3D industry. You
can use this book by reading all the way through it cover to cover
with or without doing the tutorials, by picking and choosing
chapters based on gaps you want to fill, or as a quick reference to
a concept you...
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