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OpenGL ES Game Development (Premier Press Game Development)
You say you want a revolution? Well, sometimes the smallest things can create the
biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in
2001 that sought to define a standardized subset of OpenGL for a range of embedded
systems. It soon became clear that there was a widespread industry desire for a small... | | Mobile Design Pattern Gallery: UI Patterns for Mobile Applications
When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian... | | Porting to the Symbian Platform: Open Mobile Development in C/C++ (Symbian Press)If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you!
Beginning with an introduction to the native... |
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