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Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)
Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.

The second part describes key aspects of writing games for
...
S60 Programming: A Tutorial Guide (Symbian Press)
S60 Programming: A Tutorial Guide (Symbian Press)
Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
  • Exercises walk the reader through the initial development of a console-based card game engine to a graphical user...
An Introduction to bada: A Developer's Guide
An Introduction to bada: A Developer's Guide

An expert introduction to Samsung's new mobile platform

Bada is a new platform that runs on mass market phones and enables you to build cutting-edge applications for mobile devices. As an access layer, bada has all the advantages of native coding and provides the power of multi-tasking and multi-threading. This book...

The Google Phone Pocket Guide
The Google Phone Pocket Guide

When asked whether I’d be interested in writing a book about the Google phone, I immediately jumped at the offer. Although I’ve been a dyed-in-the-wool iPhone user since June 2007 (the day it came out), the Google phone has piqued my interest from the fi rst day that I heard about it. Since the early rumors of a Google...

Programming Mobile Devices: An Introduction for Practitioners
Programming Mobile Devices: An Introduction for Practitioners

With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.

Learn how to programme the mobile devices of the future!

The importance of mobile systems programming has emerged over the recent years as a new domain in software development....

Rexx Programmer's Reference (Programmer to Programmer)
Rexx Programmer's Reference (Programmer to Programmer)
Whether you're new to Rexx or are an experienced Rexx programmer, this comprehensive reference offers you what you need to know in order to work with this easy yet powerful scripting language on any level. After a quick overview of the basics of Rexx, you'll move on to more advanced scripting topics such as portable code and optimal coding style....
OpenGL ES Game Development (Premier Press Game Development)
OpenGL ES Game Development (Premier Press Game Development)

You say you want a revolution? Well, sometimes the smallest things can create the biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. It soon became clear that there was a widespread industry desire for a small...

Mobile Design Pattern Gallery: UI Patterns for Mobile Applications
Mobile Design Pattern Gallery: UI Patterns for Mobile Applications

When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian...

Porting to the Symbian Platform: Open Mobile Development in C/C++ (Symbian Press)
Porting to the Symbian Platform: Open Mobile Development in C/C++ (Symbian Press)
If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you!

Beginning with an introduction to the native...

The Symbian OS Architecture Sourcebook: Design and Evolution of a Mobile Phone OS (Symbian Press)
The Symbian OS Architecture Sourcebook: Design and Evolution of a Mobile Phone OS (Symbian Press)
The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different.

It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where...

Programming Java 2 Micro Edition for Symbian OS : A developer's guide to MIDP 2.0 (Symbian Press)
Programming Java 2 Micro Edition for Symbian OS : A developer's guide to MIDP 2.0 (Symbian Press)
In 2001, Symbian’s first book devoted to Java on Symbian OS was
published. Jonathan Allin’s Wireless Java for Symbian Devices (WJSD)
provided an in-depth exposition targeted at programming PersonalJava
on Symbian OS. The embedded Java story has moved on a lot in two
years and so has Symbian’s implementation, so
...
Mobile Python: Rapid prototyping of applications on the mobile platform (Symbian Press)
Mobile Python: Rapid prototyping of applications on the mobile platform (Symbian Press)

This book teaches you how to program your own applications easily on Nokia smartphones based on Symbian OS and the S60 platform. A wide range of smartphone functionalities re covered, including camera, sound and graphics, Bluetooth, Internet, Positioning, messaging and reading of incoming SMS. Over 100 inspiring and fully working application...

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