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Mobile Malware Attacks and Defense
Mobile Malware Attacks and Defense
The Only Book for Analyzing and Mitigating Mobile Malicious Code!

Malware has gone mobile, and the security landscape is changing quickly with emerging attacks on cell phones, PDAs, and other mobile devices. This first book on the growing threat covers a wide range of malware targeting operating systems like Symbian and new
...
Getting Started with iPhone SDK, Android and others
Getting Started with iPhone SDK, Android and others

This book covers the known relative differences between the most popular mobile platform development options for handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones.

It helps guide developers in choosing a mobile platform for development on Information appliances, and covers iPhone...

Programming the Mobile Web
Programming the Mobile Web
Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the...
An Introduction to bada: A Developer's Guide
An Introduction to bada: A Developer's Guide

An expert introduction to Samsung's new mobile platform

Bada is a new platform that runs on mass market phones and enables you to build cutting-edge applications for mobile devices. As an access layer, bada has all the advantages of native coding and provides the power of multi-tasking and multi-threading. This book...

The Google Phone Pocket Guide
The Google Phone Pocket Guide

When asked whether I’d be interested in writing a book about the Google phone, I immediately jumped at the offer. Although I’ve been a dyed-in-the-wool iPhone user since June 2007 (the day it came out), the Google phone has piqued my interest from the fi rst day that I heard about it. Since the early rumors of a Google...

OpenGL ES Game Development (Premier Press Game Development)
OpenGL ES Game Development (Premier Press Game Development)

You say you want a revolution? Well, sometimes the smallest things can create the biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in 2001 that sought to define a standardized subset of OpenGL for a range of embedded systems. It soon became clear that there was a widespread industry desire for a small...

Mobile Design Pattern Gallery: UI Patterns for Mobile Applications
Mobile Design Pattern Gallery: UI Patterns for Mobile Applications

When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian...

Rhodes Framework for Android(TM) Platform and BlackBerry® Smartphones (SpringerBriefs in Computer Science)
Rhodes Framework for Android(TM) Platform and BlackBerry® Smartphones (SpringerBriefs in Computer Science)

The Rhodes framework offers several advantages over other mobile frameworks. Some of the unique features of the Rhodes frameworks are as follows:

- The only smartphone framework to offer support for the Model View Controller pattern

- The only smartphone framework to offer support for the Object-Relational manager

...
Pro Web Gadgets for Mobile and Desktop (Expert's Voice in Web Development)
Pro Web Gadgets for Mobile and Desktop (Expert's Voice in Web Development)

The miniature web applications known as gadgets (or widgets) are a key component of the distributed web and an ideal way to publish your content far beyond the reach of your own web site. Packaging web content and functionality into a gadget enables it to be seen anywhere from iGoogle to the iPhone—wherever the user may be, on or off...

Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)
Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.

The second part describes key aspects of writing games for
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Programming Java 2 Micro Edition for Symbian OS : A developer's guide to MIDP 2.0 (Symbian Press)
Programming Java 2 Micro Edition for Symbian OS : A developer's guide to MIDP 2.0 (Symbian Press)
In 2001, Symbian’s first book devoted to Java on Symbian OS was
published. Jonathan Allin’s Wireless Java for Symbian Devices (WJSD)
provided an in-depth exposition targeted at programming PersonalJava
on Symbian OS. The embedded Java story has moved on a lot in two
years and so has Symbian’s implementation, so
...
Inside Symbian SQL: A Mobile Developer's Guide to SQLite
Inside Symbian SQL: A Mobile Developer's Guide to SQLite

This is the definitive guide for Symbian C++ developers looking to use Symbian SQL in applications or system software.

Since Symbian SQL and SQLite are relatively new additions to the Symbian platform, Inside Symbian SQL begins with an introduction to database theory and concepts, including a Structured Query Language (SQL)...

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