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 Mobile Malware Attacks and DefenseThe Only Book for Analyzing and Mitigating Mobile Malicious Code!
Malware has gone mobile, and the security landscape is changing quickly with emerging attacks on cell phones, PDAs, and other mobile devices. This first book on the growing threat covers a wide range of malware targeting operating systems like Symbian and new... |  |  Getting Started with iPhone SDK, Android and others
This book covers the known relative differences between the most popular mobile platform development options for handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones.
It helps guide developers in choosing a mobile platform for development on Information appliances, and covers iPhone... |  |  Programming the Mobile Web
Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the ... |
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 An Introduction to bada: A Developer's Guide
An expert introduction to Samsung's new mobile platform
Bada is a new platform that runs on mass market phones and enables you to build cutting-edge applications for mobile devices. As an access layer, bada has all the advantages of native coding and provides the power of multi-tasking and multi-threading. This book... |  |  The Google Phone Pocket Guide
When asked whether I’d be interested in writing a book about the
Google phone, I immediately jumped at the offer. Although I’ve been
a dyed-in-the-wool iPhone user since June 2007 (the day it came out),
the Google phone has piqued my interest from the fi rst day that I heard
about it. Since the early rumors of a Google... |  |  OpenGL ES Game Development (Premier Press Game Development)
You say you want a revolution? Well, sometimes the smallest things can create the
biggest changes. OpenGL ES originated that way—in a modest 3Dlabs project in
2001 that sought to define a standardized subset of OpenGL for a range of embedded
systems. It soon became clear that there was a widespread industry desire for a small... |
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